Harm Skills
From LSWiki
(Difference between revisions)
Revision as of 18:16, 5 September 2009 (edit) Pyradius (Talk | contribs) ← Previous diff |
Current revision (07:40, 9 July 2011) (edit) Adogah (Talk | contribs) (fixed formatting. nothing major.) |
||
Line 1: | Line 1: | ||
- | Harm Skills | + | The concept of "harm skills" refers to various skills, generally knowledge skills, that are useful in combat against specific races or even individuals. |
- | + | For instance, the anatomy skill makes one more knowledgeable about how to inflict injury on most ordinary beings, animal lore is useful against | |
- | The concept of "harm skills" refers to various skills, generally knowledge skills, that are useful in combat against specific races or even individuals. For instance, the anatomy skill makes one more | + | animals, and so on. With more intelligent, socialized opponents, culturally related skills like law and politics come into play, while unthinking |
- | knowledgeable about how to inflict injury on most ordinary beings, animal lore is useful against animals, and so on. With more intelligent, socialized opponents, culturally related skills like law and | + | constructs may be best defeated by approaching the problem in terms of demolition. The help displays for individual races provide information |
- | politics come into play, while unthinking constructs may be best defeated by approaching the problem in terms of demolition. The help displays for individual races provide information on the harm skills | + | on the harm skills appropriate to them. |
- | appropriate to them. | + |
Current revision
The concept of "harm skills" refers to various skills, generally knowledge skills, that are useful in combat against specific races or even individuals. For instance, the anatomy skill makes one more knowledgeable about how to inflict injury on most ordinary beings, animal lore is useful against animals, and so on. With more intelligent, socialized opponents, culturally related skills like law and politics come into play, while unthinking constructs may be best defeated by approaching the problem in terms of demolition. The help displays for individual races provide information on the harm skills appropriate to them.