Talk:Spells (Ordo Ignis Aeternis)

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-Here's a list of spells that I have modified recently (within the past month or so), which means the wiki entry may be obsolete. if you fix a wiki entry, or it is currently correct, please remove it from this list.+Apparently Raridev has been elected to take over the guild in the absence of anyone else who would even care to update the guild. Discussion over ooc shortly after this nomination came up with the following ideas to make the guild less of a sucking black hole of unplayability and alter it enough so that it is no longer a copypasta clone of OZM with different damage types.
-Maneuvers+Ditch a majority of the attack spells and replace it with a single spell that has four variables -- vector, size, damage type, and target. Vector can be selected from a list (given within the spell help file), with some of the vector having specific effects, such as 'ball' making the attack AoE, or 'spikes' pluralizing the vector and using disjointed limb selection. Size can be a function of the spell rating as far as what sizes are available, and these can also be set up on a macro scale similar to how POEE channel works, so that a 'large' blast by an unskilled user is about the same as a 'small' blast from a master of the spell. Damage type can also come from a list given within the spell help, and generated from the caster's list of skills (basic practitioners would have just fire to begin with, and would add elements, amalgams and blends as they learned more -- this can even use the same criteria as the current separate spells); this would effectively replace the spell bloat while still allowing for a lot of individuality between different magi. Energy costs will also have to be scaled for balance purposes.
- blazing uppercut +
- cinder kick +
- fiery kick +
- fiery punch +
- flame push +
- flame shot +
- wide spinning bash +
-Spells+Containment sphere spells and the storm effect spells can also be set up as singular spells with a variety of outputs.
- Dancing flame +
- heat darts +
- smoke bolt+
- heat knives +
- heat vent +
- smudge+
- snuff+
- dragon hide+
- immolate +
- earthfire beam +
- incinerate magick +
- emblazon heartfiresc +
- inferno +
- internal warmth +
- fan of flame +
- irradiant darkness +
- feed inner flame +
- magick dart +
- fiery temper +
- fire barrage +
- fire bolt +
- sunbeam+
- fire knives +
- nether bolt +
- sunburst+
- aurast pulse +
- fire spikes +
- netherball +
- sunfire bolt+
- phoenix claw +
- therapeutic heat+
- blazing twister +
- fireball +
- piercing flame +
- torrid tempest+
- firedarts +
- plasma shroud +
- protection from fire +
- triad of fire+
- brimstone portal +
- brimstone strike +
- flame shield +
- purging flame +
- burn undead +
- flaming skeleton +
- pyrotechnic surge +
- burning fever +
- flamra armour +
- radiant pillar +
- raging fire +
- wavering heat+
- burning light +
- withdraw heat+
- flamra crystal +
- wraith fire+
- burnt offerings +
- flare +
- frostfire bolt +
- searing heat +
- candlelight +
- funeral pyre +
- shadow fire +
- comforting warmth +
- heat ball +
- smoke and mirrors +
-Followers+Add in a spell that grants a phlogiston attack.
- Dancing Flame+ 
- image from Smoke and Mirrors+Add in a spell that allows for the resizing/reshaping of flamra armour. At the very least, add in a wider variety of flamra gear.
- Burning Skeleton+ 
 +Add a wider variety of effects for weapon enhancements aside from just Piercing Flame.
 + 
 +More unique utility spells.
 + 
 +In-guild stuff to do.
 + 
 +All of this is easily doable, but will take some time to convert everything. Ask if you need assistance or further input.

Current revision

Apparently Raridev has been elected to take over the guild in the absence of anyone else who would even care to update the guild. Discussion over ooc shortly after this nomination came up with the following ideas to make the guild less of a sucking black hole of unplayability and alter it enough so that it is no longer a copypasta clone of OZM with different damage types.

Ditch a majority of the attack spells and replace it with a single spell that has four variables -- vector, size, damage type, and target. Vector can be selected from a list (given within the spell help file), with some of the vector having specific effects, such as 'ball' making the attack AoE, or 'spikes' pluralizing the vector and using disjointed limb selection. Size can be a function of the spell rating as far as what sizes are available, and these can also be set up on a macro scale similar to how POEE channel works, so that a 'large' blast by an unskilled user is about the same as a 'small' blast from a master of the spell. Damage type can also come from a list given within the spell help, and generated from the caster's list of skills (basic practitioners would have just fire to begin with, and would add elements, amalgams and blends as they learned more -- this can even use the same criteria as the current separate spells); this would effectively replace the spell bloat while still allowing for a lot of individuality between different magi. Energy costs will also have to be scaled for balance purposes.

Containment sphere spells and the storm effect spells can also be set up as singular spells with a variety of outputs.

Add in a spell that grants a phlogiston attack.

Add in a spell that allows for the resizing/reshaping of flamra armour. At the very least, add in a wider variety of flamra gear.

Add a wider variety of effects for weapon enhancements aside from just Piercing Flame.

More unique utility spells.

In-guild stuff to do.

All of this is easily doable, but will take some time to convert everything. Ask if you need assistance or further input.

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