Sessility
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| - | Sessility | + | Trait Category: Genetic |
| + | Trait Type: Flag | ||
| + | Overall Possible Natural Values: Yes or No | ||
| - | Trait Type: Flag | + | Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common |
| - | Overall Possible Values: Yes or No | + | example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant. |
| - | Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant. | + | Development Information: The sessility trait was created by Chaos and is maintained by Lost Souls; the source code was last updated |
| - | + | Tue Feb 26 00:15:54 2013. | |
| - | Development Information: The sessility trait was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007. | + | |
| [[Category: Traits]] | [[Category: Traits]] | ||
| + | [[Category: Genetic Traits]] | ||
Revision as of 11:49, 22 February 2014
Trait Category: Genetic Trait Type: Flag Overall Possible Natural Values: Yes or No
Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant.
Development Information: The sessility trait was created by Chaos and is maintained by Lost Souls; the source code was last updated Tue Feb 26 00:15:54 2013.
