Sessility

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Current revision (21:54, 2 March 2014) (edit)
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-Sessility+ Trait Category: Genetic
 + Trait Type: Flag
 + Overall Possible Natural Values: Yes or No
- Trait Type: Flag+ Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common
- Overall Possible Values: Yes or No+ example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant.
-Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances. The most common example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant.+ Development Information: The sessility trait was created by Chaos and is maintained by Lost Souls; the source code was last updated
- + Tue Feb 26 00:15:54 2013.
-Development Information: The sessility trait was created by Chaos; the source code was last updated Wed Jan 31 04:34:13 2007.+
 +==Trait sources:==
 +*'''Items:'''
 +**[[Ioun Stones]] of Nature's Reverie
[[Category: Traits]] [[Category: Traits]]
 +[[Category: Genetic Traits]]

Current revision

Trait Category: Genetic
Trait Type: Flag
Overall Possible Natural Values: Yes or No
Sessile lifeforms are permanently attached to a single location and are not mobile under normal circumstances.  The most common
example of sessility is your common or garden-variety land-borne tree, shrub, grass, or similar plant.
Development Information: The sessility trait was created by Chaos and is maintained by Lost Souls; the source code was last updated
Tue Feb 26 00:15:54 2013.

Trait sources:

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