The Inducted

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-The Inducted, sometimes also known as the Dark [[Aligned]], are a small group of mystic initiates dedicated to the teachings of [[Tukrr]], leader of the kobold city of [[Gurbodax]]. Warped and twisted through a shattering ritual of evil logic, they employ a number of powers to serve their master, by blending the arts of [[eideturgy]] and [[skiaturgy]] to create a few combat-related effects to fell their enemies and protect themselves in battle. Additionally, the Inducted have some level of martial capability, although not nearly as much as a dedicated martial association.+#REDIRECT [[Inducted]]
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-The abilities of the Inducted require a modicum of both orderly and evil alignment - loss of these fragile spiritual equilibria rob the Inducted of their ability to manipulate the energies of the cosmos, although not their martial prowess.+
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-== Inducted Ethos ==+
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-While the Inducted are first and foremost concerned with effectiveness, the wellspring of their power stems from a single fundamental truth - as they understand it, the Inducted perceive the universe as a simple engine of cruelty and inevitability, trending always towards a state of final hopelessness and destruction. The emotion of despair exemplifies and venerates this state, and as a result, the Inducted identify their particular truths and strictures as closely integrated with the idea of despair.+
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-== Inducted Powers ==+
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-Tukrr states, ->) Initially, your only power will be the ability to communicate with myself and your fellow disciples through the Dark Mind. Bring me the rings of Ahrikol's minions, the Ringwielders, and I shall reveal more powers to you. (<- in Takargu.+
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-(work in progress)+
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-With a fundamental understanding of despair comes the ability to perceive the possibility of harmful manifestations of the universe - mental and spiritual constructs with the power to perform great destruction.+
-Conceptually, these constructs have no power of their own, but when wielded by a mystic with training in the+
-magickal arts of eideturgy and skiaturgy, these constructs can be actualized into devastating attacks or powers.+
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-Note that no power can automatically accessed by any Inducted other than the Dark Mind - the specific strictures of a power must be learned individually.+
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-[ Dark Mind ]+
-[ Command : ] inducted <msg>+
-[ Description : ] The fundamental understanding of the universe's tireless march towards oblivion enables members of the Inducted to share in the thoughts of the Dark Mind, a communication channel for all to use.+
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-[ Dark Palm ]+
-[ Command : ] perform dark palm at <creature>+
-[ Description : ] By invoking the skiaturgical principles of thanatopsis and entropy, you can envelop your opponent in a pulse of death and shadow. This is a combat maneuver, and can be targeted, suppressed, or altered in frequency like any other combat maneuver. If performed without a target, the attack will target your current opponent.+
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-Inducted Combat Maneuver+
-Usage: perform dark palm [at <target>]+
-Typical Activity Cost: 22+
-Activity Cost For You: 18+
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-Use martial and magickal prowess to channel a pulse of deathshadow energy at the target, with the intent of disrupting their life energies. One's discipline, skiaturgy, and telesma are relevant for this maneuver.+

Current revision

  1. REDIRECT Inducted
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