World Status

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Revision as of 10:38, 24 February 2015 (edit)
Nirnaeth (Talk | contribs)

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Line 2: Line 2:
Erroring on login Erroring on login
-<nowiki>+ 
Error: Bad argument 1 to call_other() Error: Bad argument 1 to call_other()
Context: Context:
Line 22: Line 22:
/daemon/finger.c line 1591 in database_sync_atman() /daemon/finger.c line 1591 in database_sync_atman()
/daemon/finger.c line 1366 in database_sync_incarnos() /daemon/finger.c line 1366 in database_sync_incarnos()
-</nowiki> 
Maybe not a great place for this, but there's not really much in the way of visible external status if you can't make it as far as the in-game communication channels. Figured it might be useful if everyone can see/report failures outside of them. Maybe not a great place for this, but there's not really much in the way of visible external status if you can't make it as far as the in-game communication channels. Figured it might be useful if everyone can see/report failures outside of them.

Revision as of 10:39, 24 February 2015

Offline?

Erroring on login

Error: Bad argument 1 to call_other()
Context:
  ctime(): Tue Feb 24 10:34:55 2015
  ctime(utime()[0]): Tue Feb 24 10:34:58 2015
  this_interactive(): /obj/core/login#511162
  sizeof(all_inventory(this_interactive())): 0
Stack trace:
  /daemon/input_proxy.c line 11 in receive_input()
  /daemon/input.c line 181 in input_received()
  /def/input/password.c line 20 in process_password()
  /std/def/input.c line 361 in perform_input_action() (/def/input/password)
  /obj/core/login.c line 656 in receive_password() (/obj/core/login#511162)
  /obj/core/login.c line 650 in check_password() (/obj/core/login#511162)
  /obj/core/login.c line 145 in atman_transfer() (/obj/core/login#511162)
  /obj/core/atman.c line 315 in set_name() (/usr/atman/nirnaeth)
  /obj/core/atman.c line 628 in restore() (/usr/atman/nirnaeth)
  catch() compiler directive
  /daemon/finger.c line 1591 in database_sync_atman()
  /daemon/finger.c line 1366 in database_sync_incarnos()

Maybe not a great place for this, but there's not really much in the way of visible external status if you can't make it as far as the in-game communication channels. Figured it might be useful if everyone can see/report failures outside of them.

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