Octopus (Empathic Bond)
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== Specialty access == | == Specialty access == | ||
*Directly after bonding, this was the specialty access granted: | *Directly after bonding, this was the specialty access granted: | ||
- | Acting 3 | + | Acting +3 |
- | Awareness 3 | + | Awareness +3 |
- | Aquatic fieldcraft 4 | + | Aquatic fieldcraft +4 |
- | Breath control 1 | + | Breath control +1 |
- | Calligraphy 1 | + | Calligraphy +1 |
- | Centering 1 | + | Centering +1 |
- | Channeling 1 | + | Channeling +1 |
- | Chromatostasis 2 | + | Chromatostasis +2 |
- | Combat reflexes 1 | + | Combat reflexes +1 |
- | Conjuration 1 | + | Conjuration +1 |
- | Critical thinking 3 | + | Critical thinking +3 |
- | Dodge 1 | + | Dodge +1 |
- | Elder lore 2 | + | Elder lore +2 |
- | Elude pursuit 3 | + | Elude pursuit +3 |
- | Enchanting 1 | + | Enchanting +1 |
- | Escape 3 | + | Escape +3 |
- | Fishing 1 | + | Fishing +1 |
- | Imagination 2 | + | Imagination +2 |
- | Intelligence Analysis 1 | + | Intelligence Analysis +1 |
- | Introspection 2 | + | Introspection +2 |
- | Legerdemain 3 | + | Legerdemain +3 |
- | Lockpicking 2 | + | Lockpicking +2 |
- | Logistics 1 | + | Logistics +1 |
- | Manipulation 1 | + | Manipulation +1 |
- | Martial arts 2 | + | Martial arts +2 |
- | Memory 3 | + | Memory +3 |
- | Metacreativity 1 | + | Metacreativity +1 |
- | Metapsychology 1 | + | Metapsychology +1 |
- | Metasenses 2 | + | Metasenses +2 |
- | Painting 2 | + | Painting +2 |
- | Physics 5 | + | Physics +5 |
- | Prestidigitation 3 | + | Prestidigitation +3 |
- | Psychokinesis 3 | + | Psychokinesis +3 |
- | Psycholeptesis 1 | + | Psycholeptesis +1 |
- | Quickness 1 | + | Quickness +1 |
- | Recuperation 1 | + | Recuperation +1 |
- | Redaction 2 | + | Redaction +2 |
- | Rune lore 3 | + | Rune lore +3 |
- | Shorelands fieldcraft 1 | + | Shorelands fieldcraft +1 |
- | Somatesthesia 2 | + | Somatesthesia +2 |
- | Stealth 4 | + | Stealth +4 |
- | Swimming 4 | + | Swimming +4 |
- | Symbology 1 | + | Symbology +1 |
- | Telepathy 1 | + | Telepathy +1 |
- | Telesmatic weapons 2 | + | Telesmatic weapons +2 |
- | Translocation 1 | + | Translocation +1 |
- | Wrestling 2 | + | Wrestling +2 |
- | + | ||
==Traits Granted== | ==Traits Granted== |
Revision as of 11:10, 17 April 2016
Contents |
Familiar
This is a curiously airborne octopus which seems to find the realms beyond the seas strangely convival. She sparkles with a small faintly shimmering olive dweomer aura. She has a webwork of sparkling light within and around her. She looks about three and three twentieths dimins across and six and a quarter dimins long. She weighs about forty-eight and three fifths dekans. She is in good shape.
Bonding Requirements
[OOC Marcosy] ([ [OOC Marcosy] Condition_Skill_Composite : 150, [OOC Marcosy] Skill_Psychology : 0.5, [OOC Marcosy] Skill_Aquatic_Fieldcraft : 0.5, [OOC Marcosy] Skill_Stealth : 0.5, [OOC Marcosy] Skill_Elder_Lore : 0.3, [OOC Marcosy] Skill_Physics : 0.3, [OOC Marcosy] Skill_Elude_Pursuit : 0.3, [OOC Marcosy] Skill_Mathematics : 0.1, [OOC Marcosy] Skill_Rune_Lore : 0.1, [OOC Marcosy] ]), [OOC Marcosy] there are a shitton of other very arbitrary things that get checked too
Cthulhu and/or his island seems to be involved, but killing him isn't needed. Mental disorders might also be part of it (since i got them while discovering the Big C).
- Failure
You sense a fearful refusal from the flying male octopus along with a sense that he feels that you do not understand the complexities and subtleties of his environment.
- Imagine
You imagine what it would be like to have a deep bond with the flying male octopus, and you feel a distinct echo from within him. You experience feelings of caution, fear, intelligence, alienness, and solitude. You experience visions of writhing tentacles, abyssal depths, and distant light within darkness.
Bond Notes
- Rare octopods are able to breathe air and fly
Specialty access
- Directly after bonding, this was the specialty access granted:
Acting +3 Awareness +3 Aquatic fieldcraft +4 Breath control +1 Calligraphy +1 Centering +1 Channeling +1 Chromatostasis +2 Combat reflexes +1 Conjuration +1 Critical thinking +3 Dodge +1 Elder lore +2 Elude pursuit +3 Enchanting +1 Escape +3 Fishing +1 Imagination +2 Intelligence Analysis +1 Introspection +2 Legerdemain +3 Lockpicking +2 Logistics +1 Manipulation +1 Martial arts +2 Memory +3 Metacreativity +1 Metapsychology +1 Metasenses +2 Painting +2 Physics +5 Prestidigitation +3 Psychokinesis +3 Psycholeptesis +1 Quickness +1 Recuperation +1 Redaction +2 Rune lore +3 Shorelands fieldcraft +1 Somatesthesia +2 Stealth +4 Swimming +4 Symbology +1 Telepathy +1 Telesmatic weapons +2 Translocation +1 Wrestling +2
Traits Granted
- Nooparallelism (~1 every 10% starting at 10% up to a max of 9)
- Ambidexterity (fairly healthy)
- Autodidaction (1 at resilient)
Charms
Enhancement Charms
- Amorphism
- Invisibility
- Aqualung
- Displacement Charm (fairly healthy)
- Change Form Charm ~ Into an octopus (very deep)
Utility Charms
- Composition Analysis (robust)
- Scry Warding (resilient)
- Night Vision (deep)
Special Attacks
- Ink Spit (Very Healthy)
Usage: perform ink spit [at <target>] Typical Activity Cost: 22 Excrete a blob of poisonous ink into one's mouth to spit at an opponent, with a strong chance of blinding them.
- Befuddling Purge (Deep)
Usage: perform befuddling purge [at <target>] Typical Activity Cost: 22 Vomit the contents of one's stomach onto one's foe, dissolving and potentially disorienting them. This attack may benefit from your affinities.