Abrinth
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| | [ Activity Cost : ] fifteen | | | [ Activity Cost : ] fifteen | ||
| | [ Activation Spirit Cost : ] one hundred | | | [ Activation Spirit Cost : ] one hundred | ||
- | [ Control Skills : ] eight parts [[summoning]], five parts | + | [ Control Skills : ] eight parts [[summoning]], |
- | [[power tuning]], three parts [[power focusing]], three parts [[power generation]] and two parts [[power direction]] | + | five parts [[power tuning]], |
- | [ Specialty Access : ] [[mounted combat]] and [[riding]] degree X access, and [[summoning]] degree II access | + | three parts [[power focusing]], three parts [[power generation]], |
- | degree II access | + | and two parts [[power direction]] |
+ | [ Specialty Access : ] [[mounted combat]] and [[riding]] degree X access, | ||
+ | and [[summoning]] degree II access | ||
[ Incompatible with : ] [[onichald]] | [ Incompatible with : ] [[onichald]] | ||
Revision as of 06:40, 3 August 2016
\ [ = Abrinth = ] __ / [ Type : ] conjuration /\ /\ [ Description : ] summon darad shi | \/ | [ Significance : ] minor | | [ Activity Cost : ] fifteen | | [ Activation Spirit Cost : ] one hundred [ Control Skills : ] eight parts summoning, five parts power tuning, three parts power focusing, three parts power generation, and two parts power direction [ Specialty Access : ] mounted combat and riding degree X access, and summoning degree II access [ Incompatible with : ] onichald
When activated, the rune abrinth summons a darad shi, one of a species of horse-like creatures which Ahrikol grants the use of to his servants. Once you have summoned a darad shi, if it is separated from you, you can activate this rune to attempt to teleport it to you. If your darad shi is already nearby, activating this rune will teleport it to your personal microcosm.