Gevel
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Current revision (13:21, 8 August 2016) (edit) Dalton (Talk | contribs) |
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\ _ [ Activation Spirit Cost : ] thirty | \ _ [ Activation Spirit Cost : ] thirty | ||
\ _ [ Maintenance Spirit Cost : ] five to eight every thirty seconds | \ _ [ Maintenance Spirit Cost : ] five to eight every thirty seconds | ||
- | [ Control Skills : ] eight parts necromancy, four parts power direction, four parts power tuning, | + | [ Control Skills : ] eight parts [[thanaturgy]], |
- | three parts power focusing and three parts power generation | + | four parts [[power direction]], four parts [[power tuning]], |
- | [ Specialty Access : ] necromancy degree II access | + | three parts [[power focusing]], and three parts [[power generation]] |
- | [ Requirements to Know : ] have a total of 30% of rune lore skill, necromantic affinity skill, necromancy | + | [ Specialty Access : ] [[thanaturgy]] degree II access |
- | skill and 50% of mortuary skill of 40 or higher | + | [ Requirements to Know : ] have at least 40 points among |
- | [ Possessed : ] yes | + | 30% of [[rune lore]] skill, |
+ | 100% [[entropy affinity]] skill, | ||
+ | 100% [[thanaturgy]] skill, | ||
+ | and 50% of [[mortuary]] skill | ||
- | Activation of the rune gevel generates an aura of necromantic energy that acts to drain the life from those coming | + | Activation of the rune gevel generates an aura of necromantic energy that acts to drain the life from those coming into contact with it as they attack you, channeling that energy into you. The darkness of the aura also aids in stealth activities. The unfortunate side effect of the aura is that its capacity for drawing in energy makes the user more vulnerable to all manner of magickal energies. |
- | into contact with it as they attack you, channeling that energy into you. The darkness of the aura also aids in stealth | + | |
- | activities. The unfortunate side effect of the aura is that its capacity for drawing in energy makes the user more | + | |
- | vulnerable to all manner of magickal energies. | + | |
[[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
[[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] |
Current revision
\ [ = Gevel = ] \ [ Type : ] active defense / ) [ Description : ] vampiric aura / / [ Significance : ] high ( / _ [ Activity Cost : ] fifteen \ _ [ Activation Spirit Cost : ] thirty \ _ [ Maintenance Spirit Cost : ] five to eight every thirty seconds [ Control Skills : ] eight parts thanaturgy, four parts power direction, four parts power tuning, three parts power focusing, and three parts power generation [ Specialty Access : ] thanaturgy degree II access [ Requirements to Know : ] have at least 40 points among 30% of rune lore skill, 100% entropy affinity skill, 100% thanaturgy skill, and 50% of mortuary skill
Activation of the rune gevel generates an aura of necromantic energy that acts to drain the life from those coming into contact with it as they attack you, channeling that energy into you. The darkness of the aura also aids in stealth activities. The unfortunate side effect of the aura is that its capacity for drawing in energy makes the user more vulnerable to all manner of magickal energies.