Dysamak

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Revision as of 21:23, 28 October 2009 (edit)
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Current revision (13:20, 11 August 2016) (edit)
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|_/ [ Activation Spirit Cost : ] none |_/ [ Activation Spirit Cost : ] none
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
- / \ [ Control Skills : ] five parts [[necromancy]], four parts [[power tuning]],+ / \ [ Control Skills : ] five parts [[thanaturgy]],
- three parts [[enchantment]], three parts [[power focusing]], two parts [[power generation]] + four parts [[power tuning]],
- and one part [[power direction]]+ three parts [[enchantment]], three parts [[power focusing]],
 + two parts [[entropy affinity]], two parts [[power generation]],
 + and one part [[power direction]]
[ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]], [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]],
- [[necromancy]] and [[stealth]] degree I access+ [[thanaturgy]] and [[stealth]] degree I access
- [ Requirements to Know : ] have at least 100 points among rune lore skill, 40% of necromancy skill and 20% of+ [ Requirements to Know : ] have at least 100 points among
- legend lore skill+ 100% of [[rune lore]] skill,
- [ Requirements to Use : ] have at least 100 points among necromancy skill and 50% of entropic affinity skill+ 40% of [[thanaturgy]] skill,
 + and 20% of [[legend lore]] skill
 + [ Requirements to Use : ] have at least 100 points among
 + 100% of [[thanaturgy]] skill,
 + and 50% of [[entropy affinity]] skill
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.

Current revision

         [ = Dysamak = ]
  \ /      [ Type                    : ] enhancement
  _|       [ Description             : ] evasion
 / |       [ Significance            : ] moderate
 |_/       [ Activation Spirit Cost  : ] none
 |         [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
/ \        [ Control Skills          : ] five parts thanaturgy,
                                         four parts power tuning,
                                         three parts enchantment, three parts power focusing,
                                         two parts entropy affinity, two parts power generation,
                                     and one part power direction
           [ Specialty Access        : ] dodge, elude pursuit, enchantment, escape,
                                         thanaturgy and stealth degree I access
           [ Requirements to Know    : ] have at least 100 points among
                                         100% of rune lore skill,
                                         40% of thanaturgy skill,
                                     and 20% of legend lore skill
           [ Requirements to Use     : ] have at least 100 points among
                                         100% of thanaturgy skill,
                                     and 50% of entropy affinity skill

Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.

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