Dysamak
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|_/ [ Activation Spirit Cost : ] none | |_/ [ Activation Spirit Cost : ] none | ||
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | ||
- | / \ [ Control Skills : ] four parts apocromancy, four parts necromancy, four parts power tuning, three parts power | + | / \ [ Control Skills : ] five parts [[thanaturgy]], |
- | focusing, two parts power generation and one part power direction | + | four parts [[power tuning]], |
- | [ Specialty Access : ] apocromancy, dodge, elude, necromancy and stealth degree I access | + | three parts [[enchantment]], three parts [[power focusing]], |
- | [ Requirements to Know : ] have a total of rune lore skill, 40% of necromancy skill and 20% of legend lore skill of | + | two parts [[entropy affinity]], two parts [[power generation]], |
- | 100 or higher | + | and one part [[power direction]] |
- | [ Requirements to Use : ] have a total of necromancy skill and 50% of necromantic affinity skill of 100 or higher | + | [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]], |
- | [ Possessed : ] no | + | [[thanaturgy]] and [[stealth]] degree I access |
+ | [ Requirements to Know : ] have at least 100 points among | ||
+ | 100% of [[rune lore]] skill, | ||
+ | 40% of [[thanaturgy]] skill, | ||
+ | and 20% of [[legend lore]] skill | ||
+ | [ Requirements to Use : ] have at least 100 points among | ||
+ | 100% of [[thanaturgy]] skill, | ||
+ | and 50% of [[entropy affinity]] skill | ||
- | Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire | + | Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. |
- | nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. | + | |
[[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
[[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] |
Current revision
[ = Dysamak = ] \ / [ Type : ] enhancement _| [ Description : ] evasion / | [ Significance : ] moderate |_/ [ Activation Spirit Cost : ] none | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds / \ [ Control Skills : ] five parts thanaturgy, four parts power tuning, three parts enchantment, three parts power focusing, two parts entropy affinity, two parts power generation, and one part power direction [ Specialty Access : ] dodge, elude pursuit, enchantment, escape, thanaturgy and stealth degree I access [ Requirements to Know : ] have at least 100 points among 100% of rune lore skill, 40% of thanaturgy skill, and 20% of legend lore skill [ Requirements to Use : ] have at least 100 points among 100% of thanaturgy skill, and 50% of entropy affinity skill
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.