Tyltylgm
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Summary: armored carapace | Summary: armored carapace | ||
Plural: Tyltylgml | Plural: Tyltylgml | ||
- | Vorgaal: thirty | + | Vorgaal: fifty-five |
Typical Fungmrul: extremely high | Typical Fungmrul: extremely high | ||
- | Required to Know: have at least 40 points among [[insect lore]] skill, 20% of [[anatomy]] skill and 20% of [[physics]] skill | + | Required to Know: have at least 20 points among [[insect lore]] skill, 20% of [[anatomy]] skill and 20% of [[physics]] skill |
Required to Flgathl: have at least 80 points among [[insect lore]] skill, 20% of [[anatomy]] skill and 20% of [[physics]] skill | Required to Flgathl: have at least 80 points among [[insect lore]] skill, 20% of [[anatomy]] skill and 20% of [[physics]] skill | ||
Maximum Flgathu Formula: 1% of [[insect lore]] skill plus 0.2% of [[metamorphosis]] skill plus 0.5% of [[anatomy]] skill plus 0.5% of [[physics]] skill, or four, whichever is lower | Maximum Flgathu Formula: 1% of [[insect lore]] skill plus 0.2% of [[metamorphosis]] skill plus 0.5% of [[anatomy]] skill plus 0.5% of [[physics]] skill, or four, whichever is lower | ||
- | Capabilities Affected: lack of weakness | + | Capabilities Affected: [[lack of weakness]] |
- | Efficacy Formula: 7% of metamorphosis skill plus 7% of anatomy skill plus 25% of insect lore skill plus 25% of physics skill, with diminishing returns on a scaling factor of ten | + | Efficacy Formula: 7% of [[metamorphosis]] skill plus 7% of [[anatomy]] skill plus 25% of [[insect lore]] skill plus 25% of [[physics]] skill, with diminishing returns on a scaling factor of ten |
Fl-n'gathl From: zath vorgaal | Fl-n'gathl From: zath vorgaal | ||
Current revision
Tyltylgm Strunthlg
Summary: armored carapace Plural: Tyltylgml Vorgaal: fifty-five Typical Fungmrul: extremely high Required to Know: have at least 20 points among insect lore skill, 20% of anatomy skill and 20% of physics skill Required to Flgathl: have at least 80 points among insect lore skill, 20% of anatomy skill and 20% of physics skill Maximum Flgathu Formula: 1% of insect lore skill plus 0.2% of metamorphosis skill plus 0.5% of anatomy skill plus 0.5% of physics skill, or four, whichever is lower Capabilities Affected: lack of weakness Efficacy Formula: 7% of metamorphosis skill plus 7% of anatomy skill plus 25% of insect lore skill plus 25% of physics skill, with diminishing returns on a scaling factor of ten Fl-n'gathl From: zath vorgaal
A tyltylgm is a broad, hardened carapace constructed on the principles illustrated by ghaa'ghu insects, though considerably improved. To be clear, it is a bodily limb rather than a covering across your entire vorgaal; the demands of shoggoth physiology do not readily admit a hard surface over all of one's carculgnath. The design objectives of a tyltylgm are to provide as high as possible a ratio of damage-absorbing surface area to invested vorgaal while maximizing the durability of this surface area. Tyltylgml can be somewhat brittle when faced with force sufficient to damage them, but for a competently formed tyltylgm, this can require a tremendous amount of force.