Alignment

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Revision as of 19:07, 20 March 2008 (edit)
Chaos (Talk | contribs)
(Alignment is actually not a trait; the term has a specific technical meaning, 'help traits' in-game for the list)
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Current revision (21:02, 7 December 2016) (edit)
Fungor (Talk | contribs)
(more accurately reflects in game help files)
 
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-[ Alignment ]+#REDIRECT [[Character Ethos]]
- +
-Every living thing has an alignment, an attribute which reflects its outlook+
-on life. Alignment is measured on two scales, the good-evil scale and the+
-order-chaos scale. One becomes good by killing evil things, and vice versa;+
-one becomes orderly by killing chaotic things, and vice versa.+
- +
-One who is perfectly balanced between good and evil or order and chaos is+
-described as neutral on that scale. Otherwise, various descriptive titles+
-apply to them. These are, in increasing order of extremeness:+
- +
- [ Good ] [ Evil ] [ Order ] [ Chaos ]+
- +
- charitable apathetic disciplined undisciplined+
- kind selfish honorable carefree+
- empathic cruel responsible uninhibited+
- caring malicious trustworthy free-spirited+
- compassionate despicable scrupulous anarchistic+
- unsullied corrupt lawful individualistic+
- purehearted wicked structured innovative+
- beatific demonic patterned spontaneous+
- saintly diabolical ordered chaotic+
- +
-See also '[[ethics]]'.+

Current revision

  1. REDIRECT Character Ethos
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