Alignment
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| Revision as of 19:07, 20 March 2008 (edit) Chaos (Talk | contribs) (Alignment is actually not a trait; the term has a specific technical meaning, 'help traits' in-game for the list) ← Previous diff |
Current revision (21:02, 7 December 2016) (edit) Fungor (Talk | contribs) (more accurately reflects in game help files) |
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| - | [ Alignment ] | + | #REDIRECT [[Character Ethos]] |
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| - | Every living thing has an alignment, an attribute which reflects its outlook | + | |
| - | on life. Alignment is measured on two scales, the good-evil scale and the | + | |
| - | order-chaos scale. One becomes good by killing evil things, and vice versa; | + | |
| - | one becomes orderly by killing chaotic things, and vice versa. | + | |
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| - | One who is perfectly balanced between good and evil or order and chaos is | + | |
| - | described as neutral on that scale. Otherwise, various descriptive titles | + | |
| - | apply to them. These are, in increasing order of extremeness: | + | |
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| - | [ Good ] [ Evil ] [ Order ] [ Chaos ] | + | |
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| - | charitable apathetic disciplined undisciplined | + | |
| - | kind selfish honorable carefree | + | |
| - | empathic cruel responsible uninhibited | + | |
| - | caring malicious trustworthy free-spirited | + | |
| - | compassionate despicable scrupulous anarchistic | + | |
| - | unsullied corrupt lawful individualistic | + | |
| - | purehearted wicked structured innovative | + | |
| - | beatific demonic patterned spontaneous | + | |
| - | saintly diabolical ordered chaotic | + | |
| - | + | ||
| - | See also '[[ethics]]'. | + | |
Current revision
- REDIRECT Character Ethos
