Alignment
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Current revision (21:02, 7 December 2016) (edit) Fungor (Talk | contribs) (more accurately reflects in game help files) |
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- | [ Alignment ] | + | #REDIRECT [[Character Ethos]] |
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- | Every living thing has an alignment, an attribute which reflects its outlook | + | |
- | on life. Alignment is measured on two scales, the good-evil scale and the | + | |
- | order-chaos scale. One becomes good by killing evil things, and vice versa; | + | |
- | one becomes orderly by killing chaotic things, and vice versa. | + | |
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- | One who is perfectly balanced between good and evil or order and chaos is | + | |
- | described as neutral on that scale. Otherwise, various descriptive titles | + | |
- | apply to them. These are, in increasing order of extremeness: | + | |
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- | [ Good ] [ Evil ] [ Order ] [ Chaos ] | + | |
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- | charitable apathetic disciplined undisciplined | + | |
- | kind selfish honorable carefree | + | |
- | empathic cruel responsible uninhibited | + | |
- | caring malicious trustworthy free-spirited | + | |
- | compassionate despicable scrupulous anarchistic | + | |
- | unsullied corrupt lawful individualistic | + | |
- | purehearted wicked structured innovative | + | |
- | beatific demonic patterned spontaneous | + | |
- | saintly diabolical ordered chaotic | + | |
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- | See also '[[ethics]]'. | + | |
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- | [[Category:Traits]] | + |
Current revision
- REDIRECT Character Ethos