Guilds
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- | A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds | + | #REDIRECT [[:Category:Guilds]] |
- | operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be | + | |
- | a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as | + | |
- | well. | + | |
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- | One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of | + | |
- | warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to | + | |
- | any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of | + | |
- | the Adventurer's Guild at the beginning of their careers. | + | |
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- | The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They | + | |
- | embody the chaotic nature of the winds, as well as the impartiality of nature. | + | |
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- | The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria. | + | |
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- | The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for | + | |
- | membership. | + | |
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- | The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion. | + | |
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- | Those wishing to join the Elflords, a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his | + | |
- | foul minions, should seek out Galadriel's Mirror in Lothlorien. | + | |
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- | The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. | + | |
- | The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere. | + | |
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- | Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green | + | |
- | Lantern Corps, opponents of darkness who have somehow managed to turn the power of Sauron's rings against him. | + | |
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- | The elite of the guard forces of Teryx are known as the Hawkmen. | + | |
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- | The Justicars of Tyr have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts | + | |
- | from the Even-Handed, and the focus of their power. | + | |
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- | The Kazarak, servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls, | + | |
- | apparantly following in the path of the infamous crystal blades. | + | |
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- | The Aisenshi, skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of | + | |
- | Lost Souls. | + | |
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- | The Knights of the Round Table, a force for goodness and purity, make their home in fair Camelot. | + | |
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- | The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine | + | |
- | strength. He loans these suits to adventurers in exchange for the necessary energy to sustain his twins. | + | |
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- | The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their | + | |
- | Goddess somewhere in the forests. | + | |
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- | A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the | + | |
- | wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches. | + | |
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- | The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun | + | |
- | training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern. | + | |
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- | The Paratheo-Anametamystikhood of Eris Esoteric, or POEE (pronounced "POEE"), a powerfully Illuminated group of Discordians, | + | |
- | hang around in the Temple of Discordia, naturally enough. | + | |
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- | The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment | + | |
- | of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is | + | |
- | certainly located somewhere in the great forests of the world. | + | |
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- | The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed | + | |
- | scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, | + | |
- | although their order seems to be coming back to this plane... | + | |
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- | The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being | + | |
- | devotees of neutrality. | + | |
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- | Tales tell of evil Ringwraiths, thralls of the power given them by the one called Sauron. They are said to make their lair in | + | |
- | Sauron's citadel of Angband. | + | |
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- | The Shapeshifters are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little | + | |
- | is known about them. Sometimes it is said that they may be found by seeking a structure of food. | + | |
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- | A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for universal understanding. | + | |
- | Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable | + |
Current revision
- REDIRECT Category:Guilds