Guilds

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(Moved all the text to the Category summary. because I mean. that's what this is. right?)
 
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- A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds+#REDIRECT [[:Category:Guilds]]
-operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be+
-a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as+
-well.+
- One of the world's more potent organizations in this fragmented time is the Adventurer's Guild, a widespread network of+
-warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to+
-any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of+
-the Adventurer's Guild at the beginning of their careers.+
- +
- The Azure Magi, a group of aeromancers, traverse the skies above the mountains of the southern continent, Tenochlan. They+
-embody the chaotic nature of the winds, as well as the impartiality of nature.+
- +
- The Battleragers, the chosen dwarven warriors of Clangedin, hail from deep Moria.+
- +
- The Brute Squad is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for+
-membership.+
- +
- The Devonshire Clerics, powerful men and women of faith, make their presence known through Lost Souls on occasion.+
- +
- Those wishing to join the Elflords, a group of fighters of elven heritage, dedicated to thwarting the plots of Sauron and his+
-foul minions, should seek out Galadriel's Mirror in Lothlorien.+
- +
- The Erisian Liberation Front, a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. +
-The closest thing they have to a leader, Sinister Dexter, is rumored to be locked up somewhere.+
- +
- Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the Green+
-Lantern Corps, opponents of darkness who have somehow managed to turn the power of Sauron's rings against him.+
- +
- The elite of the guard forces of Teryx are known as the Hawkmen.+
- +
- The Justicars of Tyr have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts+
-from the Even-Handed, and the focus of their power.+
- +
- The Kazarak, servants of transplanar vampiric entities, have started to become more common amongst the land of Lost Souls,+
-apparantly following in the path of the infamous crystal blades.+
- +
- The Aisenshi, skilled fighters of an honorable eastern tradition, are said to maintain a dojo somewhere in the wilderness of+
-Lost Souls.+
- +
- The Knights of the Round Table, a force for goodness and purity, make their home in fair Camelot.+
- +
- The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine+
-strength. He loans these suits to adventurers in exchange for the necessary energy to sustain his twins.+
- +
- The Lupines, a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their+
-Goddess somewhere in the forests.+
- +
- A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Adonai, have begun spreading the+
-wicked influence of their evil god. They are known as the Ordo Maleficus, or most simply as witches.+
- +
- The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun+
-training Outsiders, warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.+
- +
- The Paratheo-Anametamystikhood of Eris Esoteric, or POEE (pronounced "POEE"), a powerfully Illuminated group of Discordians,+
-hang around in the Temple of Discordia, naturally enough.+
- +
- The Rangers traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment+
-of evil powers. They are said to revere Cernunnos, who they call the Green Man. If they have a central meeting place, it is+
-certainly located somewhere in the great forests of the world.+
- +
- The Reapers serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed+
-scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless,+
-although their order seems to be coming back to this plane...+
- +
- The Red Magi, pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being+
-devotees of neutrality.+
- +
- Tales tell of evil Ringwraiths, thralls of the power given them by the one called Sauron. They are said to make their lair in+
-Sauron's citadel of Angband.+
- +
- The Shapeshifters are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little+
-is known about them. Sometimes it is said that they may be found by seeking a structure of food.+
- +
- A group of adventurers calling themselves the Travelers have begun to roam the lands in a quest for universal understanding. +
-Very little is known of their true agenda and many suspect they are merely misguided folks under the influence of questionable+

Current revision

  1. REDIRECT Category:Guilds
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