Guilds
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- | A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds | + | #REDIRECT [[:Category:Guilds]] |
- | operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be | + | |
- | a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as | + | |
- | well. | + | |
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- | *One of the world's more potent organizations in this fragmented time is the [[Adventurer's Guild]], a widespread network of warriors, explorers, scholars, travellers, rogues, and many other sorts of folk. They maintain training facilities available to any adventurer who has not joined another guild and information on quests which is free to all. All adventurers are members of the Adventurer's Guild at the beginning of their careers. | + | |
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- | *The [[Aisenshi]], skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of [[Hanoma]]. | + | |
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- | *Those wishing to join the [[Aliavelyrae]], a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions, should seek out Galadriel's Mirror in Valathyr. | + | |
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- | *The [[Aligned]] are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma. | + | |
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- | *The [[Battleragers]], the chosen thondak warriors of Clangedin, hail from deep Kolond. | + | |
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- | *The [[Brute Squad]] is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership. | + | |
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- | *The [[Devonshire Clerics]], powerful men and women of faith, make their presence known through Lost Souls on occasion. | + | |
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- | *Runehand has recently recovered Serpentina's lost technique for horse-bonding, and has begun to reform [[Equites Serpentina]]. The equites are the cavalry of the Steel Serpents and the primary military agents of Corna. Their reputation as riders is unmatched. | + | |
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- | *The [[Erisian Liberation Front]], a group of Discordian guerrilla theologians, is a chaotic group without any true headquarters. The closest thing they have to a leader, [[Sinister Dexter]], is rumored to be locked up somewhere. | + | |
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- | *Tales tell of a new force for good and order, headquartered in the lush jungles of Tenochlan, south of Almeria: the [[Green Lantern Corps]], opponents of darkness who have somehow managed to turn the power of Ahrikol's rings against him. | + | |
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- | *The elite of the guard forces of Teryx are known as the [[Hawkmen]]. | + | |
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- | *The [[Justicars of Tyr]] have begun spreading their word across the realms. They can be spotted by their silvery shields, gifts from the Even-Handed. | + | |
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- | *Appearing across the land in recent times, engaging in activities ranging from violent carousing to random and senseless murder, have been strange individuals of many races bearing dimly glowing runes across their entire bodies. On the occasions when they communicate at all, some of them refer to themselves as [[Kazarak]]. | + | |
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- | *The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair [[Camelot]]. | + | |
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- | *The Mad Artificer, Leonid of Devonshire, has created suits of armour known as steamsuits which enhance the wearer with machine strength. He loans these suits to these '[[Sentinels]]' in exchange for the necessary energy to sustain his twins. | + | |
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- | *The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests. | + | |
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- | *Dark nights lead to darker stories as tales of [[Nizari|murders in the name of Kali]] spread across Almeria. | + | |
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- | *A group of fire-wielding magi, known as [[Ordo Ignis Aeternis]], has spread across the realms like a wildfire. Being particularly martial for a mage group, they have made their home in a variety of environments, adapting and changing as would the flames they command. | + | |
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- | *A profane gathering of men and women, deluded into the worship of Asmodai, the Adversary of Yehovah, have begun spreading the wicked influence of their evil god. They are known as the [[Ordo Maleficus]], or most simply as witches. | + | |
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- | *The elemental air mages of [[Ordo Zephyrius Mutatoris]] traverse the skies above the mountains of the southern continent, Tenochlan. They make an ethos of the chaotic yet impartial nature of the winds. | + | |
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- | *The [[Paratheo-Anametamystikhood of Eris Esoteric]], or [[Paratheo-Anametamystikhood of Eris Esoteric|POEE]] (pronounced "POEE"), a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough. | + | |
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- | *The [[Reapers]] serve their dark master Thanatos well in their task of spreading senseless slaughter. As the self-proclaimed scourge to all living beings, their temple, once located in the southern reaches of the land, was defiled and thought useless, although their order seems to be coming back to this plane... | + | |
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- | *The fomor lord Ahrikol, master of the citadel Yevath, is said to give formidable rings of power as gifts to those who impress him sufficiently. These individuals are called [[Ringwielders]]. | + | |
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- | *The [[Shapeshifters]] are rumored to be a group of kentaurs who have discovered the secrets of altering their forms, though little is known about them. Sometimes it is said that they may be found by seeking a structure of food. | + | |
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- | *Sutekh, dark god of power and jealousy, is said to gift his faithful, called [[Shemsu Sutekh]], with the capability to bond magickally with animals sacred to their | + | |
- | patron. | + | |
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- | *A group of adventurers calling themselves the [[Travelers]] have begun to roam the lands in a quest for enlightenment through overcoming hardship. | + | |
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- | *The [[Verynvelyrae]] traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. They are said to revere nature, who they sometimes personify as though she were a goddess. If they have a central meeting place, it is certainly located somewhere in the great forests of the world. | + | |
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- | *The [[Zetesai]] are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown. | + | |
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- | Rumours tell of other groups perhaps to be seen more often in the future: [[Monks]], [[Gladiators]], [[Illusionists]], [[Exiles]], [[Druids]], [[Alchemists]], [[Rogues]], [[Necromancers]], [[Artificers]], [[Crystal Magi]], [[Sekhmeti]], [[Expugno Magi Potens]], the [[Drakkarim]], varied servants of Chaos, other Discordians, [[mages of Black and Silver]], [[Loremasters]], [[Elementalists]], [[Mystics of Gaia]], [[Santeria Adepts]], [[Princes of Amber]], and still more. | + | |
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- | ==Defunct guilds== | + | |
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- | *The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training [[Outsiders]], warriors who master the arts of space and time manipulation via the powers granted by the broken pattern. | + | |
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- | *The [[Red Magi]], pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality. | + | |
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- | [[Category: Guilds]][[Category: Affiliations]][[Category:Game_Content]] | + |
Current revision
- REDIRECT Category:Guilds