Guilds

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Current revision (07:50, 22 December 2016) (edit)
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(Moved all the text to the Category summary. because I mean. that's what this is. right?)
 
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-A guild is an adventurer's greatest ally, providing training, access to unique abilities, and other resources. Many guilds+#REDIRECT [[:Category:Guilds]]
-operate throughout the world of Lost Souls. Some can be left once joined, but for others, membership is for life; one can only be+
-a member of one guild. While at least some information is widespread about most guilds, there are more secretive organizations as+
-well.+
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-*The [[Adventurer's Guild]], any adventurer who has not joined another guild and information on quests which is free to all.+
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-*The [[Aisenshi]], skilled fighters of an honorable warrior tradition, maintain a dojo on the isle of [[Hanoma]].+
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-*The [[Aliavelyrae]], a group of fighters of elven heritage, dedicated to thwarting the plots of Ahrikol and his foul minions. To join seek out Galadriel's Mirror in Valathyr.+
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-*The [[Aligned]] are initiates into a magick that uses art and science as its basis. The Aligned wander the world, but are one of a handful of affiliations claiming strong ties to Hanoma.+
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-*The [[Battleragers]], the chosen thondak warriors of Clangedin, hail from deep Kolond.+
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-*The [[Brute Squad]] is a loosely-affiliated group held together simply by their leader Fezzik, who should be seen to apply for membership.+
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-*The [[Coven]] are a group of witches that accept only women. They bond with avian familiars and can be found in Gardagh.+
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-*The [[Devonshire Clerics]], powerful men and women of faith, make their presence known through Lost Souls on occasion.+
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-*The [[Equites Serpentina]] are run by Runehand, an enchanter that has recently recovered Serpentina's lost technique for horse-bonding. You can find them in Corna.+
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-*The [[Erisian Liberation Front]], a group of Discordian guerrilla theologians. The closest thing they have to a leader, [[Sinister Dexter]], is locked in Shadowtower.+
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-*The [[Hawkmen]] are the elite of the guard forces in Teryx.+
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-*The [[Justicars of Tyr]] have begun spreading their word across the realms. Based in Ivory Tower, they can be spotted by their golden shields, gifts from the Even-Handed.+
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-*The [[Kazarak]] are mortals that have given their body to a Kazar demon.+
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-*The [[Knights of the Round Table]], a force for goodness and purity, make their home in fair [[Camelot]].+
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-*The [[Lightbringers]] are an illustrious group of well known individuals that can bend light with the use of magickal lenses. Their sanctuary is in Liathyr.+
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-*The [[Lupines]], a formidable society of garou who style themselves the Defenders of Gaia, gather at a glade sacred to their Goddess somewhere in the forests.+
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-*The [[Nizari]] are the enforcers of Kali's will. Her dark assassins utilize poison and the shadows to remove those she finds undesirable.+
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-*The [[Ordo Ignis Aeternis]] are a group of fire-wielding magi. They are particularly martial for a mage group, and have made their home in Devonshire.+
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-*The [[Ordo Maleficus]] are a profane gathering of men and women, deluded into the worship of Asmodai. They are known more simply as witches.+
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-*The [[Ordo Zephyrius Mutatoris]] are elemental air mages that traverse the skies above the mountains of the southern continent, Tenochlan. +
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-*The [[Paratheo-Anametamystikhood of Eris Esoteric]], (pronounced "POEE"), are a powerfully Illuminated group of Discordians, hang around in the Temple of Discordia, naturally enough.+
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-*The [[Reapers]] serve their dark master Thanatos well in their task of spreading senseless slaughter.+
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-*The [[Ringwielders]] serve lord Ahrikol, The Lord of the Rings. He is master to the citadel of Yevath.+
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-*The [[Sentinels]] use heavy power armour created by Leonid of Devonshire.+
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-*The [[Shapeshifters]] are a group of kentaurs who have discovered the secrets of altering their forms.+
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-*The [[Shemsu Sutekh]] serve Sutekh, the dark god of power and jealousy, is said to gift his faithful have the capability to bond magickally with animals sacred to their patron.+
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-*The [[Travelers]] are group of adventurers that have begun to roam the lands in a quest for enlightenment through overcoming hardship.+
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-*The [[Verynvelyrae]] traverse the length and breadth of Lost Souls, living off the land and working silently against the encroachment of evil powers. +
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-*The [[Zetesai]] are a mysterious organization that have been spotted in exotic locales. Rumors say they are seekers of higher biosymbioses, but for what purpose, it is unknown.+
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-Rumours tell of other groups perhaps to be seen more often in the future: [[Monks]], [[Gladiators]], [[Illusionists]], [[Exiles]], [[Druids]], [[Alchemists]], [[Rogues]], [[Necromancers]], [[Artificers]], [[Crystal Magi]], [[Sekhmeti]], [[Expugno Magi Potens]], the [[Drakkarim]], varied servants of Chaos, other Discordians, [[mages of Black and Silver]], [[Loremasters]], [[Elementalists]], [[Mystics of Gaia]], [[Santeria Adepts]], [[Princes of Amber]], and still more.+
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-==Defunct guilds==+
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-*The Amberite Ravlin Tormuk has found a broken pattern in the northwest reaches of the land of Lost Souls, and has begun training [[Outsiders]], warriors who master the arts of space and time manipulation via the powers granted by the broken pattern.+
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-*The [[Red Magi]], pyromantic mages, have been seen coming from somewhere southeast of Losthaven. They are rumored as being devotees of neutrality.+
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-[[Category: Guilds]][[Category: Affiliations]][[Category:Game_Content]]+

Current revision

  1. REDIRECT Category:Guilds
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