Anchor (Aligned Form)
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Revision as of 21:34, 1 June 2009 (edit) Esmene (Talk | contribs) (Anchor (Aligned Form moved to Anchor (Aligned Form): Whoops) ← Previous diff |
Current revision (05:27, 8 September 2017) (edit) Mafusail (Talk | contribs) |
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- | ==the form Anchor== | + | =Anchor= |
- | + | ||
- | ===Form Type=== | + | |
- | artifact | + | |
- | ===Knowledge Requirement=== | + | |
- | have at least 80 points among [[navigation]] skill, [[seamanship]] skill and 10% of [[orienteering]] skill | + | |
- | ===Facility Formula=== | + | |
- | 25% of [[charisma]] plus 25% of [[telesma]] skill plus 25% of [[seamanship]] skill plus 12.5% of [[leximancy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[navigation]] skill | + | |
- | ===Facility Minimum=== | + | |
- | 94 | + | |
- | ===Facility Maximum=== | + | |
- | 365 | + | |
- | ===Energy Costs=== | + | |
- | fifty points of spiritual energy and fifty points of order energy | + | |
- | ===Process to Actualize Form=== | + | |
- | concentrate on berthing <target> | + | |
- | + | ||
- | ===Description=== | + | |
Aligned are wanderers by nature, but even wanderers need to be able to rest -- to be able to fasten themselves to a secure location, like a ship moored at sea. This form | Aligned are wanderers by nature, but even wanderers need to be able to rest -- to be able to fasten themselves to a secure location, like a ship moored at sea. This form | ||
allows one to extend an anchor, either for oneself or for another, that will bind the target to a location for a short while. This is most prominent used to preempt other | allows one to extend an anchor, either for oneself or for another, that will bind the target to a location for a short while. This is most prominent used to preempt other | ||
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skills related to location, e.g. conjuration, can defeat this effect much more quickly. | skills related to location, e.g. conjuration, can defeat this effect much more quickly. | ||
- | Development Information : This form was created by Twilight; the source code was last updated Fri Mar 06 10:28:06 2009. | + | ==Knowledge Requirement== |
+ | have at least 80 points among 100% of [[navigation]] skill, 100% of [[seamanship]] skill, and 10% of [[orienteering]] skill | ||
+ | |||
+ | ==Facility Formula== | ||
+ | 25% of [[ego]] plus 25% of [[abjuration]] skill plus 25% of [[seamanship]] skill plus 12.5% of [[lexiturgy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[navigation]] skill | ||
+ | ==Facility Range== | ||
+ | 94 to 365 | ||
+ | ==Energy Costs== | ||
+ | 50 spiritual and 10 order | ||
+ | |||
+ | ==Process to Actualize Form== | ||
+ | concentrate on berthing <target> | ||
+ | |||
+ | [[Category: The Aligned]] | ||
+ | [[Category: Aligned Forms]] |
Current revision
Contents |
Anchor
Aligned are wanderers by nature, but even wanderers need to be able to rest -- to be able to fasten themselves to a secure location, like a ship moored at sea. This form allows one to extend an anchor, either for oneself or for another, that will bind the target to a location for a short while. This is most prominent used to preempt other translocation effects, but it has been used by more clever Aligned for other purposes as well.
The vast majority of unwilling targets are unable to do anything about this effect, and are simply stuck in place until it wears off. However, those skilled in esoteric skills related to location, e.g. conjuration, can defeat this effect much more quickly.
Knowledge Requirement
have at least 80 points among 100% of navigation skill, 100% of seamanship skill, and 10% of orienteering skill
Facility Formula
25% of ego plus 25% of abjuration skill plus 25% of seamanship skill plus 12.5% of lexiturgy skill plus 12.5% of symbology skill plus 5% of rune lore skill plus 5% of navigation skill
Facility Range
94 to 365
Energy Costs
50 spiritual and 10 order
Process to Actualize Form
concentrate on berthing <target>