Synodia Lykouros Forms

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(Forms (Lupine Guild) moved to Synodia Lykouros Forms: It becomes.)
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Valere (Talk | contribs)
(Lupus - Changed required virtu to new value)
 
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___ ___
//-\\ //-\\
- /Garou\ [ the High Form ]+ /Garou\ [ the High Forms ]
- -------------- // \\+ -------------- //Homid\\
The Triptych // \\ The Triptych // \\
// \\ // \\
Line 9: Line 9:
-------------- // o \\ -------------- // o \\
// \ | / \\ // \ | / \\
- Hispo |>o<| Metis [ the Mediary Forms ]+ Lupus |>o<| Glabro [ the Mediary Forms ]
// \\ / | \ // \\ // \\ / | \ // \\
// \\ o // \\ // \\ o // \\
Line 16: Line 16:
// /|\ \\ // ( o ) \\ // /|\ \\ // ( o ) \\
// / | \ \\ // ( ) \\ // / | \ \\ // ( ) \\
- Lupus | K'rinos o Homid [ the Base Forms ]+ Hispo | K'rinos o Metis [ the Base Forms ]
\\______________\_/______________// \\______________\_/______________//
\\_____________/_\_____________// \\_____________/_\_____________//
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</pre> </pre>
-The Forms which are given unto us to use are sixfold; the Triptych of the+ The Forms which are given unto us to use are eightfold; the Triptych of the Forms encodes their order,
-Forms encodes their order.+ omitting only the Original Form assumed as it is to be whichever of the High Forms is not one's natural form.
 +
 + The High Forms are those which most fully bespeak balance and Virtu in their expression of essence. It taxes one not to assume
 + one's natural form, and only a modest effort of spirit is required to assume one or the other; similarly, it costs no effort
 + to remain in any of the High Forms, for it is not disturbing to the equilibrium of one's soul.
 +
 + The Mediary Forms interpose themselves between the High Forms and the Base Forms; they are not balanced, but neither do they tip
 + the scales to the point of extremity. These forms require significant Virtu and skill at controlling one's form as well as a
 + moderate expenditure of energy to take and maintain, for they lack the concord of the High Forms.
 +
 + The Base Forms are the expressions of extremes, knowing nothing of balance. Great heights of Virtu and skill in control of one's
 + form are required even to assume such forms, and one's spirit is drained heavily during the assumption and maintenance of such forms.
-The High Form is that which most fully bespeaks balance and Virtu in its+== Form Details ==
-expression of our essence; this is your natural shape, the Garou form. It+=== Garou ===
-taxes one not to assume or remain in this guise, for it is not disturbing to+ Virtu Required : 0
-the equilibrium of one's soul. It is our tragedy that we draw so much of+ Metamorphosis Skill Required : 0
-our power from the abandonment of the High Form for shapes that bring one+ Spirit Cost to Assume : 5 points
-away from such esthetic purity, and for this we envy those of our garou+ Spirit Cost to Maintain : 0 points per minute
-brethren who do not take up the mantle of the Lupines, but our responsibility+
-to act as defenders of Gaia takes precedence over our personal desires.+
-The Mediary Forms interpose themselves between the High Form and the Base+ The Garou Form is that which most fully bespeaks balance and Virtu in its expression of our essence; this is the natural shape of most lykouroi.
-Forms; they are not balanced, but neither do they tip the scales to the+ It taxes one not to assume or remain in this form, for it is not disturbing to the equilibrium of one's soul. It is our tragedy that we draw so
-point of extremity. They are Hispo, more wolf than man, and Metis, more man+ much of our power from the abandonment of the High Form for shapes that bring one away from such esthetic purity, and for this we envy those of
-than wolf. The Hispo expression favors Gnosis over Rage, while the Metis+ our garou brethren who do not take up the mantle of Synodia Lykouros. However, our responsibility to act as defenders of Aeda takes precedence over
-prefers the opposite. These forms require a moderate expenditure of energy+ our personal desires. If one's natural form is already that of a garou, this form has identical effects to that of assuming one's Original form.
-to take and maintain, for they lack the concord of the High Form.+
-The Base Forms are the expressions of extremes, knowing nothing of balance.+=== Homid ===
-The Lupus form is purely wolf, and is strong in Rage; the Homid form is solely+ 
-human, and its Gnosis is great. Both these forms are costly to the spirit,+ Virtu Required : 0
-but neither so much as the final one. The most terrifying aspect -- both to+ Metamorphosis Skill Required : 0
-one's enemies and to oneself -- which one may assume is the K'rinos form. It+ Spirit Cost to Assume : 5 points
-is the antithesis of the High Form, blending the elements of the Lupine nature+ Spirit Cost to Maintain : 0 points per minute
-not into the elegance of the Garou form but into a hulking monstrosity filled+ 
-with deadly Rage. The woe of the enemies of one in K'rinos form is great, but+ The Homid Form is simply the assumption of a human aspect, forsaking one's garou form for that of a human. If one's natural form is already
-perhaps not as great as the woe of his own spirit.+ that of a human, this form has identical effects to that of assuming one's Original form.
 + 
 +=== Lupus ===
 + 
 + Virtu Required : 10
 + Metamorphosis Skill Required : 75
 + Spirit Cost to Assume : 15 points
 + Spirit Cost to Maintain : 12 points per minute
 + 
 + The Lupus Form is the midpoint between garou and wolf -- somewhat more wild than garou, but slightly more spiritual in nature than an ordinary
 + wolf. Though it sports dangerous claws, the bite of the Lupus is its most formidable weapon, making it a powerful combat form as well as the
 + preferred form for swift travel over long distances. As this form is an unnatural blend of two natural ones, assuming and maintaining it
 + drains one's spirit slightly.
 + 
 +=== Glabro ===
 + 
 + Virtu Required : 30
 + Metamorphosis Skill Required : 75
 + Spirit Cost to Assume : 15 points
 + Spirit Cost to Maintain : 12 points per minute
 + 
 + The Glabro Form is the midpoint between garou and human -- somewhat less wild than garou, but slightly more spiritual in nature. Lacking teeth
 + but sporting formidable claws, the Glabro is a powerful combat form; however, its true strength lies in its increased command of one's spirit,
 + allowing greater use of one's spiritual powers than in Garou form. As this form is an unnatural blend of two natural ones, assuming and maintaining
 + it drains one's spirit slightly.
 + 
 +=== Hispo ===
 + 
 + Virtu Required : 60
 + Metamorphosis Skill Required : 145
 + Spirit Cost to Assume : 50 points
 + Spirit Cost to Maintain : 36 points per minute
 + 
 + The Hispo Form is the reification of the spirit of the wolf itself -- a massive engine of death envisoned as a perfect predator. Though not commonly
 + assumed, this form blends many of the benefits of both Lupus and Garou forms, enabling swift travel and tremendous combat capability at the cost of
 + much of one's spiritual development. As this form is almost entirely a projection of one's natural impulses, assuming and maintaining it constitutes
 + a heavy drain on one's spirit.
 + 
 +=== Metis ===
 + 
 + Virtu Required : 60
 + Metamorphosis Skill Required : 145
 + Spirit Cost to Assume : 50 points
 + Spirit Cost to Maintain : 36 points per minute
 + 
 + The Metis Form is the apotheosis of that which the human form aspires to -- a perfect and powerful mind in a body suited not for hunting but instead
 + for feats of skill. Possessing no natural weapons, the Metis is instead a form best-suited to the use of spiritual powers and skills, embodying the
 + concept of high art and artifice. As this form is almost entirely a projection of the desires of the mind, assuming and maintaining it constitutes
 + a heavy drain on one's spirit.
 + 
 +=== K'rinos ===
 + 
 + Virtu Required : 70
 + Metamorphosis Skill Required : 195
 + Spirit Cost to Assume : 10 percent of max spirit points (minimum 100)
 + Spirit Cost to Maintain : 1% of max spirit points per minute (minimum 72)
 + 
 + The K'rinos Form is the most terrifying of all Lykouros forms, spoken of in whispers if at all. Bearing massive, razor-sharp claws and huge,
 + slavering fangs, the k'rinos is a drooling beast of slaughter capable of bringing all the deadly cunning of humans to bear with the strength of the
 + wildest beast. This form benefits from a tremendous boost to one's Rage without the normal corresponding decrease in one's Gnosis, allowing one to
 + leverage all of one's intellect in unison with a powerful body to fight at the most effective level possible. However, this form is tremendously
 + difficult to assume and maintain, putting enormous strain on one's spirit as long as it is held.

Current revision

                                     ___
                                    //-\\
                                   /Garou\                    [ the High Forms ]
  --------------                  //Homid\\
   The Triptych                  //       \\
                                //         \\
   of the Forms                //           \\
  --------------              //      o      \\
                             //     \ | /     \\
                           Lupus    |>o<|    Glabro        [ the Mediary Forms ]
                           // \\    / | \    // \\
                          //   \\     o     //   \\
                         //  |  \\         //  o  \\
                        //  <|>  \\       //  ( )  \\
                       //   /|\   \\     //  ( o )  \\
                      //   / | \   \\   //    ( )    \\
                    Hispo    |     K'rinos     o    Metis    [ the Base Forms ]
                     \\______________\_/______________//
                      \\_____________/_\_____________//

The Forms which are given unto us to use are eightfold; the Triptych of the Forms encodes their order,
omitting only the Original Form assumed as it is to be whichever of the High Forms is not one's natural form.
   
The High Forms are those which most fully bespeak balance and Virtu in their expression of essence.  It taxes one not to assume
one's natural form, and only a modest effort of spirit is required to assume one or the other; similarly, it costs no effort
to remain in any  of the High Forms, for it is not disturbing to the equilibrium of one's soul.
   
The Mediary Forms interpose themselves between the High Forms and the Base Forms; they are not balanced, but neither do they tip
the scales to the point of extremity.  These forms require significant Virtu and skill at controlling one's form as well as a
moderate expenditure of energy to take and maintain, for they lack the concord of the High Forms.
   
The Base Forms are the expressions of extremes, knowing nothing of balance.  Great heights of Virtu and skill in control of one's
form are required even to assume such forms, and one's spirit is drained heavily during the assumption and maintenance of such forms.

Contents

Form Details

Garou

Virtu Required               : 0
Metamorphosis Skill Required : 0
Spirit Cost to Assume        : 5 points
Spirit Cost to Maintain      : 0 points per minute
The Garou Form is that which most fully bespeaks balance and Virtu in its expression of our essence; this is the natural shape of most lykouroi.
It taxes one not to assume or remain in this form, for it is not disturbing to the equilibrium of one's soul.  It is our tragedy that we draw so
much of our power from the abandonment of the High Form for shapes that bring one away from such esthetic purity, and for this we envy those of
our garou brethren who do not take up the mantle of Synodia Lykouros.  However, our responsibility to act as defenders of Aeda takes precedence over
our personal desires. If one's natural form is already that of a garou, this form has identical effects to that of assuming one's Original form.

Homid

Virtu Required               : 0
Metamorphosis Skill Required : 0
Spirit Cost to Assume        : 5 points
Spirit Cost to Maintain      : 0 points per minute
The Homid Form is simply the assumption of a human aspect, forsaking one's garou form for that of a human.  If one's natural form is already 
that of a human, this form has identical effects to that of assuming one's Original form.

Lupus

Virtu Required               : 10
Metamorphosis Skill Required : 75
Spirit Cost to Assume        : 15 points
Spirit Cost to Maintain      : 12 points per minute
The Lupus Form is the midpoint between garou and wolf -- somewhat more wild than garou, but slightly more spiritual in nature than an ordinary
wolf.  Though it sports dangerous claws, the bite of the Lupus is its most formidable weapon, making it a powerful combat form as well as the 
preferred form for swift travel over long distances.  As this form is an unnatural blend of two natural ones, assuming and maintaining it
drains one's spirit slightly.

Glabro

Virtu Required               : 30
Metamorphosis Skill Required : 75
Spirit Cost to Assume        : 15 points
Spirit Cost to Maintain      : 12 points per minute
The Glabro Form is the midpoint between garou and human -- somewhat less wild than garou, but slightly more spiritual in nature.  Lacking teeth
but sporting formidable  claws, the Glabro is a powerful combat form; however, its true strength lies in its increased command of one's spirit,
allowing greater use of one's spiritual powers than in Garou form.  As this form is an unnatural blend of two natural ones, assuming and maintaining
it drains one's spirit slightly.

Hispo

Virtu Required               : 60
Metamorphosis Skill Required : 145
Spirit Cost to Assume        : 50 points
Spirit Cost to Maintain      : 36 points per minute
The Hispo Form is the reification of the spirit of the wolf itself -- a massive engine of death envisoned as a perfect predator.  Though not commonly
assumed, this form blends many of the benefits of both Lupus and Garou forms, enabling swift travel and tremendous combat capability at the cost of
much of one's spiritual development.  As this form is almost entirely a projection of one's natural impulses, assuming and maintaining it constitutes
a heavy drain on one's spirit.

Metis

Virtu Required               : 60
Metamorphosis Skill Required : 145
Spirit Cost to Assume        : 50 points
Spirit Cost to Maintain      : 36 points per minute
The Metis Form is the apotheosis of that which the human form aspires to -- a perfect and powerful mind in a body suited not for hunting but instead
for feats of skill.  Possessing no natural weapons, the Metis is instead a form best-suited to the use of spiritual powers and skills, embodying the
concept of high art and artifice.  As this form is almost entirely a projection of the desires of the mind, assuming and maintaining it constitutes
a heavy drain on one's spirit.

K'rinos

Virtu Required               : 70
Metamorphosis Skill Required : 195
Spirit Cost to Assume        : 10 percent of max spirit points (minimum 100)
Spirit Cost to Maintain      : 1% of max spirit points per minute (minimum 72)
The K'rinos Form is the most terrifying of all Lykouros forms, spoken of in whispers if at all.  Bearing massive, razor-sharp claws and huge,
slavering fangs, the k'rinos is a drooling beast of slaughter capable of bringing all the deadly cunning of humans to bear with the strength of the
wildest beast.  This form benefits from a tremendous boost to one's Rage without the normal corresponding decrease in one's Gnosis, allowing one to
leverage all of one's intellect in unison with a powerful body to fight at the most effective level possible.  However, this form is tremendously
difficult to assume and maintain, putting enormous strain on one's spirit as long as it is held.
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