Disease Affinity
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Revision as of 15:52, 28 September 2009 (edit) Muhtwo (Talk | contribs) (Disease affinity moved to Disease Affinity: Harmonizing article naming for less accidents on multiple pages for same thing (less missing pages in "what links here" as a consequence).) ← Previous diff |
Current revision (22:42, 18 February 2018) (edit) Sukie (Talk | contribs) (cat swap) |
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- | Disease Affinity | + | Class: Affinity Skills |
+ | Attribute: [[Vitality]] | ||
+ | Pedagogy: Body Alteration | ||
+ | Practitioner Term: Disease Affinite | ||
+ | Specialty Required: Degree I | ||
+ | Antagonistic To: Poison Affinity | ||
+ | Hidden Skill | ||
- | Class: Physical Conditioning Skills | + | This skill represents one's bodily processes operating in such a fashion that the activity of disease agents is incorporated into the |
- | Attribute: [[Constitution]] | + | body's functioning, potentially even to the point where exposure to them becomes restorative. However, the greater an affinity for |
- | Pedagogy: Body Alteration | + | disease one develops, the more vulnerable one becomes to poison. |
- | Specialty Required: Degree I | + | |
- | Hidden Skill | + | Disease affinity can be increased by exposure to pestilence, as well as degraded by exposure to venom, changing more quickly |
+ | according to one's [[somatic adaptability]]. | ||
- | This skill represents one's bodily processes operating in such a fashion that the activity of disease agents is | + | =[[:Category:Disease Affinity Trainer|Trainers]]= |
- | incorporated into the body's functioning, potentially even to the point where exposure to them becomes restorative. | + | |
- | However, the greater an affinity for disease one develops, the more vulnerable one becomes to poison. | + | |
- | Development Information: The disease affinity skill was created by Chaos; the source | + | [[Category: Skills]] |
- | code was last updated Wed Jan 31 04:34:13 2007. | + | [[Category: Affinity Skills]] |
- | + | [[Category: Vitality Skills]] | |
- | [[Category: Skills]][[Category: Physical Conditioning Skills]][[Category: Constitution Skills]] | + | [[Category: Hidden Skills]] |
Current revision
Class: Affinity Skills Attribute: Vitality Pedagogy: Body Alteration Practitioner Term: Disease Affinite Specialty Required: Degree I Antagonistic To: Poison Affinity Hidden Skill
This skill represents one's bodily processes operating in such a fashion that the activity of disease agents is incorporated into the body's functioning, potentially even to the point where exposure to them becomes restorative. However, the greater an affinity for disease one develops, the more vulnerable one becomes to poison. Disease affinity can be increased by exposure to pestilence, as well as degraded by exposure to venom, changing more quickly according to one's somatic adaptability.
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