Feint
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Revision as of 23:58, 6 June 2017 (edit) Algordan (Talk | contribs) (→Effects) ← Previous diff |
Current revision (21:47, 6 July 2018) (edit) Sukie (Talk | contribs) (cat swap) |
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=Help= | =Help= | ||
- | Perform Feint | + | Perform Feint |
- | + | ||
Hantaka Combat Maneuver | Hantaka Combat Maneuver | ||
Usage: perform feint [at <target>] | Usage: perform feint [at <target>] | ||
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Typical Activity Cost: 30 | Typical Activity Cost: 30 | ||
- | This maneuver performs a combat feint against one's current opponent, granting a significant increase in combat advantage. The greater one's current combat advantage, the less effective this maneuver generally becomes. If one is currently at a disadvantage, this maneuver can be especially effective. One's skills in awareness, manipulation, intimidation, and tactics are particularly important in determining the effectiveness of this maneuver, with tactics being the primary limiting factor. | + | This maneuver performs a combat feint against one's current opponent, granting a significant increase in combat |
- | + | advantage. The greater one's current combat advantage, the less effective this maneuver generally becomes. If | |
+ | one is currently at a disadvantage, this maneuver can be especially effective. One's skills in awareness, | ||
+ | manipulation, intimidation, and tactics are particularly important in determining the effectiveness of this | ||
+ | maneuver, with tactics being the primary limiting factor. | ||
=Rating= | =Rating= | ||
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* If successful, will grant the user combat advantage (ie: reflects transient benefits or impediments of positioning, preparation, and other tactical concerns). | * If successful, will grant the user combat advantage (ie: reflects transient benefits or impediments of positioning, preparation, and other tactical concerns). | ||
- | [[Category: Maneuvers]] | + | [[Category: Maneuvers]][[Category: Hantaka]] |
Current revision
Contents |
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Help
Perform Feint Hantaka Combat Maneuver Usage: perform feint [at <target>] Requirement to Use: be a Hantaka Typical Activity Cost: 30
This maneuver performs a combat feint against one's current opponent, granting a significant increase in combat advantage. The greater one's current combat advantage, the less effective this maneuver generally becomes. If one is currently at a disadvantage, this maneuver can be especially effective. One's skills in awareness, manipulation, intimidation, and tactics are particularly important in determining the effectiveness of this maneuver, with tactics being the primary limiting factor.
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Rating
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Attributes
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Skills
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Base
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Effects
- If successful, will grant the user combat advantage (ie: reflects transient benefits or impediments of positioning, preparation, and other tactical concerns).