Zephyr (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Zephyr'''+> '''Ordo Zephyrius Mutatoris Spell: Zephyrus'''
- Relevant Attributes: two parts intelligence, two parts charisma, one part dexterity and one part willpower+ Common Name: Zephyr
- Relevant Skills: four parts evocation, two parts channeling, two parts conjuration, two parts enchantment, two parts summoning, two parts prestidigitation, one part aeromancy, one part chaos affinity+ Knowledge Requirement: have at least 330 points among 100% of [[aretophrasty]] skill, 100% of [[chaoturgy]] skill, 50% of [[enchantment]] skill, and 25% of [[klimaphrasty]] skill
- and one part symbology+ Summary: restorative atmospheric effect
- Rating Requirement: three hundred+
- Effective Maximum Rating: six hundred+
- Difficulty: somewhat difficult+
- Form of Evocation:+
- zephyr+
- Base Energy Costs: fifty points of spiritual energy, seventy-five points of elemental air energy, thirty-eight points of chaos energy and twelve points of electricity+
- This spell is as complex as it is graceful and as cherished as it is rare. +This spell is as complex as it is graceful and as cherished as it is rare. It transforms a chaos rose into a zephyr, manifested as a cloud of rose petals, that accelerates the regeneration of everyone in the area. The amount of acceleration and the duration of the cloud vary with the skill of the spellcaster.
-It transforms a chaos rose into a zephyr, manifested as a cloud of rose petals, that accelerates the regeneration of everyone in the area. +
-The amount of acceleration and the duration of the cloud vary with the skill of the spellcaster.+
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+ Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[Vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Thaumaturgy]], [[Evocation]], and [[Ergiphrasty]]
 + 3) forging the essence of the rose wind
 + Type: Gesture
 + Importance: greater
 + Difficulty: easy
 + Skills: [[Prestidigitation]]
 + 4) appearance of the rose wind
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[Chaoturgy]], [[Enchantment]], and [[Aretophrasty]]
 + 
 +Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
 +[[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Zephyrus

   Common Name: Zephyr
   Knowledge Requirement: have at least 330 points among 100% of aretophrasty skill, 100% of chaoturgy skill, 50% of enchantment skill, and 25% of klimaphrasty skill
   Summary: restorative atmospheric effect

This spell is as complex as it is graceful and as cherished as it is rare. It transforms a chaos rose into a zephyr, manifested as a cloud of rose petals, that accelerates the regeneration of everyone in the area. The amount of acceleration and the duration of the cloud vary with the skill of the spellcaster.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and Vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: Thaumaturgy, Evocation, and Ergiphrasty
   3) forging the essence of the rose wind
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: Prestidigitation
   4) appearance of the rose wind
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: Chaoturgy, Enchantment, and Aretophrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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