Zephyr (Ordo Zephyrius Mutatoris spell)

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Current revision (18:30, 3 August 2018) (edit)
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(Changed skill names from shitty to normal)
 
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Common Name: Zephyr Common Name: Zephyr
- Knowledge Requirement: have at least 330 points among 100% of aretophrasty skill, 100% of chaoturgy skill, 50% of enchantment skill, and 25% of klimaphrasty skill+ Knowledge Requirement: have at least 330 points among 100% of [[aretophrasty]] skill, 100% of [[chaoturgy]] skill, 50% of [[enchantment]] skill, and 25% of [[klimaphrasty]] skill
Summary: restorative atmospheric effect Summary: restorative atmospheric effect
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Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small)+ Skills: [[Enochian]] (dominant) and [[Vocalization]] (small)
2) the opening of the way 2) the opening of the way
Type: Praxis Type: Praxis
Importance: minor, optional Importance: minor, optional
Difficulty: very easy Difficulty: very easy
- Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]]+ Skills: [[Thaumaturgy]], [[Evocation]], and [[Ergiphrasty]]
3) forging the essence of the rose wind 3) forging the essence of the rose wind
Type: Gesture Type: Gesture
Importance: greater Importance: greater
Difficulty: easy Difficulty: easy
- Skills: [[hocus-pocus]]+ Skills: [[Prestidigitation]]
4) appearance of the rose wind 4) appearance of the rose wind
Type: Praxis Type: Praxis
Importance: great Importance: great
Difficulty: moderate Difficulty: moderate
- Skills: [[weirdness]], [[sassiness]], and [[zippity-doo-dah]]+ Skills: [[Chaoturgy]], [[Enchantment]], and [[Aretophrasty]]
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
[[Category: Ordo Zephyrius Mutatoris]] [[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Zephyrus

   Common Name: Zephyr
   Knowledge Requirement: have at least 330 points among 100% of aretophrasty skill, 100% of chaoturgy skill, 50% of enchantment skill, and 25% of klimaphrasty skill
   Summary: restorative atmospheric effect

This spell is as complex as it is graceful and as cherished as it is rare. It transforms a chaos rose into a zephyr, manifested as a cloud of rose petals, that accelerates the regeneration of everyone in the area. The amount of acceleration and the duration of the cloud vary with the skill of the spellcaster.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and Vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: Thaumaturgy, Evocation, and Ergiphrasty
   3) forging the essence of the rose wind
       Type: Gesture
       Importance: greater
       Difficulty: easy
       Skills: Prestidigitation
   4) appearance of the rose wind
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: Chaoturgy, Enchantment, and Aretophrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.

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