Ayeviral Exploration Guide

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==Exploration Notes== ==Exploration Notes==
-""Yathryn""+Exlporation is notoriously annoying and buggie at times. These will help you find some of the missing rooms that the speedwalks don't cover... These are some pointers to help you inch closer to 100% completion. Will update these as I do more exploration on other characters.
-In the tavern, examine the bar (Ygelleth base) 
-At the top of the altar with Ralgor, kill all, then ‘hit triangle with cylinder’ and explore till the spirits at the thrones. Search, touch alter there 
-""Shadowmyrk""+'''Yathryn'''
-Syllyac rebel base entry is from the adventurer’s guild. Touch eastern wall.+* In the tavern, examine the bar (Ygelleth base)
 +* At the top of the altar with Ralgor, kill all, then ‘hit triangle with cylinder’ and explore till the spirits at the thrones. Search, touch alter there
-Syllyac:+'''Syllyac Rebel Base'''
-1. There’s a crack in a wall, you find by looking ‘look at darkness’ in (n,s) alley room right south of the square before the Syllyac temple. Room description contains: “The darkness seems to enfold all around you, and something could very easily be hiding in+
- it.” Secret area has two rooms.+
-2. In the Sanctuary, enter pool+
-Note: the wiki speed run is missing the butcher shop!+
-Losthaven:+It's in Shadowmyrk (doh!)
-Is bugged and will lead to 99% completion even if you have the room above the Tanner and the Bank Vault+
-Aumbrie:+Entry is from the adventurer’s guild. Touch eastern wall.
-the hidden bedroom can be access from Rindol’s room: “search book”. There are bookshelves… Requires very high perception skill >200 at least. Plus awareness and some other stuff.+
-Kentaur Isle:+'''Syllyac'''
-- waterfall (requires killing the water spirit, enter waterfall, the emerald gate is old code from an ancient quest, cannot be entered…+* There’s a crack in a wall, you find by looking ‘look at darkness’ in (n,s) alley room right south of the square before the Syllyac temple. Room description contains: “The darkness seems to enfold all around you, and something could very easily be hiding in it.” Secret area has two rooms.
-- room with Tiamat down in underwater cavern in the lagoon at (-9,8,0) (requires killing the eel hidden in the kelp OR invis/intang, enter opening/hole)+* In the Sanctuary, enter pool
-- shapeshifter guild hall (get pitchfork somewhere in town, go to center of town, move hay, enter trapdoor)+
-- there are cliffs, hills, mountaintops and treetops throughout the 20x20 grid, intangibility is the best way to do this, go up to z=4+
-Sanctuary+Note: the speedwalk on the wiki is missing the butcher shop!
 + 
 +'''Losthaven'''
 + 
 +Is bugged and will lead to 99% completion even if you have the room above the Tanner and the Bank Vault. Bug a dev to rest your exploration reward.
 + 
 +'''Liathyr'''
 + 
 +Exploration is notoriously shitty here. Redo a sweep of the mines/caves underneath the city. THere's a room there that triggers 100% completion. Or so they say... Bug a dev if it's not working...
 + 
 +'''Aumbrie'''
 + 
 +The hidden bedroom can be accessed from Rindol’s room: “search book”. There are bookshelves… Requires very high perception skill >200 at least. Plus awareness and some other stuff. You'll find it. It's there.
 + 
 +'''Kentaur Isle'''
 + 
 +* waterfall (requires killing the water spirit, enter waterfall, the emerald gate is old code from an ancient quest, cannot be entered…
 +* room with Tiamat down in underwater cavern in the lagoon at (-9,8,0) (requires killing the eel hidden in the kelp OR invis/intang, enter opening/hole)
 +* shapeshifter guild hall (get pitchfork somewhere in town, go to center of town, move hay, enter trapdoor)
 +* there are cliffs, hills, mountaintops and treetops throughout the 20x20 grid, intangibility is the best way to do this, go up to z=4
 + 
 +'''Sanctuary'''
The blocked rooms are Kurd, at the Morgue, and the rooms that take you to Enas Yorl The blocked rooms are Kurd, at the Morgue, and the rooms that take you to Enas Yorl
Line 183: Line 195:
Secret rooms: check temple of Doppel, there’s a fake wall Secret rooms: check temple of Doppel, there’s a fake wall
-Speedrun on the wiki excludes adventurer’s guild hall+Speedwalk on the wiki excludes adventurer’s guild hall
 + 
 +'''Valathyr'''
-Valathyr 
Explore the woods as well Explore the woods as well
-Wamnock’s Lair+'''Wamnock’s Lair'''
 + 
There's only one room that gives all the exploration points: Wamnock the Twisted is at (-5,5,-2). Easy points for those with intangibility trait. There's only one room that gives all the exploration points: Wamnock the Twisted is at (-5,5,-2). Easy points for those with intangibility trait.
-Camille+'''Camille'''
-Best done with inis and Bintang, obviously, to pass the guards and get their barracks done. Secret room: Curan’s back room. CANNOT pass with mask/invis. Take it off. He’ll ask a riddle.+Best done with invis and intang, obviously, to pass the guards and get their barracks done. Secret room: Curan’s back room. CANNOT pass with mask/invis. Take it off. He’ll ask a riddle.
-Xintatlaa+'''Xintatlaa'''
- [OOC Tell from Marcosy] there's a sand pit with a big-ass crab in it, you're missing that room+ [OOC Tell from Marcosy] there's a sand pit with a big-ass crab in it, you're missing that room
-the coast of Xintatlaa [w, ne]+ the coast of Xintatlaa [w, ne]
- Through the blur of a heavy haze the lowering, black clouds shadow the endless, golden beaches+ Through the blur of a heavy haze the lowering, black clouds shadow the endless, golden beaches
-of Xintatlaa. Changing shape daily with the ebb and flow of the churning ocean swells, the sand+ of Xintatlaa. Changing shape daily with the ebb and flow of the churning ocean swells, the sand
-shifts with the tide. Much of the plant life has been washed away with only an occasional+ shifts with the tide. Much of the plant life has been washed away with only an occasional
-overturned tree, roots hanging limply, blocking the way. The walls of a small city loom to the+ overturned tree, roots hanging limply, blocking the way. The walls of a small city loom to t he
-west. There is an odd depression in the sand. The area has a few thin wisps of blue-white+ west. There is an odd depression in the sand. The area has a few thin wisps of blue-white
-radiance and a few thin wisps of umber radiance within and around it. The area is reasonably+ radiance and a few thin wisps of umber radiance within and around it. The area is reasonably
-well-lit. + well-lit.
type: "enter depression" type: "enter depression"

Current revision

Global Exploration Table

/-------- Exploration Status of Ayeviral ---------\
| Area                           Complete  Points |
>-------------------------------------------------<
| Aegeas                             100%     300 |
| Andala                             100%     300 |
| Arborlon                           100%     200 |
| Arnedio Shrine                     100%     100 |
| the Asklepeion                     100%     200 |
| Auldbarrow                         100%     100 |
| the Aumbrie                        100%     100 |
| Avalon                             100%     500 |
| Azure Hall                         100%      10 |
| Banir Lok                          100%     300 |
| Caern Argnash                      100%     200 |
| Calais                             100%     300 |
| Camelot                            100%     200 |
| Camille                            100%     200 |
| Castigon                           100%     300 |
| the Catelius Major                 100%      10 |
| the Catelius Maximus               100%      10 |
| the Catelius Minor                 100%      10 |
| the Cathedral of Cianna            100%     200 |
| the Caves of Sionell               100%     400 |
| Celydon                            100%     300 |
| Cimbra                             100%     300 |
| Corna                              100%     300 |
| the Corna Graveyard                100%      50 |
| Corpore Scyros                     100%     400 |
| the Crystal Caves                  100%     300 |
| Darkhold                           100%     300 |
| Darking Bog                        100%     200 |
| Delphine Temple                    100%      10 |
| the Demonad Jungle                 100%     300 |
| Devonshire                         100%     300 |
| the Dome of Terror                 100%     300 |
| Ebiria                             100%     300 |
| Et'zlaerhi                         100%     150 |
| Evendim                            100%     100 |
| Flametooth's Lair                  100%      10 |
| Fort Boastt                        100%     100 |
| Fort Shantaari                     100%     200 |
| Gardagh                            100%     300 |
| the Green Chapel                   100%     200 |
| Gurbodax                           100%     200 |
| Halfmoon Bay                       100%     300 |
| the Hall of Legends                100%      10 |
| Hanoma                             100%     300 |
| Iaocia                             100%     300 |
| Imptropolis                        100%      50 |
| Ivory Tower                        100%     200 |
| Jack's Farm                        100%     200 |
| Jhan                               100%     200 |
| Kelestiri                          100%     150 |
| Kentaur Isle                       100%     400 |
| Kolond                             100%     200 |
| Korindim                           100%     300 |
| Kragathkul                         100%      25 |
| the Lair of Girish                 100%      25 |
| the Lair of Winterchill            100%      50 |
| Lakan                              100%     400 |
| Leah's Hill                        100%     200 |
| Liathyr                            100%     400 |
| Lobaan a Aislynn                   100%       5 |
| Loch Nether                        100%     300 |
| Losthaven                          100%     300 |
| the Losthaven Arena                100%     100 |
| the Losthaven Palace               100%     100 |
| the Losthaven sewers               100%     100 |
| Miyu's House                       100%      50 |
| Mount Doom                         100%     200 |
| the Mouth of Ugior                 100%     200 |
| Muspelheim                         100%     400 |
| Mycenae                            100%     200 |
| Narn                               100%     300 |
| the Necroptikon                    100%      50 |
| Nisbet                             100%     100 |
| the North Atalantic Ocean          100%     300 |
| the Northeast Atalantic Ocean      100%     300 |
| the Northlands                     100%     300 |
| the Northwest Atalantic Ocean      100%     300 |
| the Oasis                          100%     100 |
| Obsidia                            100%     200 |
| Og                                 100%     400 |
| Otan's Cave                        100%      25 |
| Partos                             100%     100 |
| Quetlatl                           100%     300 |
| R'lyeh                             100%     400 |
| the Rajan Windship                 100%     200 |
| Ranthos                            100%     200 |
| the River Tethys                   100%     400 |
| Rukhan                             100%     200 |
| Saint Paedric's Monastery          100%     500 |
| Sanctuary                          100%     200 |
| Schola Fervitus                    100%      60 |
| Serpentina's Tower                 100%      50 |
| the Shadow Tower                   100%      50 |
| Shadowmyrk                         100%     200 |
| Shakari                            100%     100 |
| Shatterspire                       100%     200 |
| the Shrieking Siren                100%     100 |
| Silver Keep                        100%     100 |
| Sinbyen                            100%     300 |
| Skarlan                            100%     500 |
| Sloan                              100%     200 |
| Soulburner Manor                   100%      25 |
| Sounion                            100%     600 |
| the South Sea                      100%     300 |
| the Spearmaiden Camp               100%       0 |
| Spiderwood                         100%     500 |
| Sseraka                            100%     200 |
| Staavsgird                         100%     200 |
| Stillwater                         100%      50 |
| Storm Rock                         100%     300 |
| the Sunken Cathedral               100%     200 |
| the Surdassic Sea                  100%     300 |
| Syllyac                            100%     300 |
| Syllyac Rebel Base                 100%      10 |
| Tainaron                           100%     200 |
| Talaxia                            100%     100 |
| Temple Bloodmoon                   100%     200 |
| the Temple of Aeda                 100%      20 |
| the Temple of Aristes              100%      25 |
| the Temple of Discordia            100%     200 |
| the Temple of Ganesha              100%      25 |
| Tenereth's Rest                    100%     600 |
| Terrace                            100%     100 |
| Teryx                              100%     200 |
| Tetlacana                          100%     300 |
| Thessalae                          100%     200 |
| Thistlewood                        100%     300 |
| Tlaxcala                           100%     200 |
| Togrek                             100%     200 |
| Tusker's Den                       100%      50 |
| Uvmothog                           100%     400 |
| Valathyr                           100%     200 |
| Vanik's Tomb                       100%      50 |
| the Vanishing Tower                100%     400 |
| Vargan                             100%     400 |
| Vasbarghad                         100%     500 |
| Vindicta's Folly                   100%     200 |
| Visigonia                          100%     300 |
| Wamnock's Lair                     100%     300 |
| Xintatlaa                          100%     300 |
| Yathryn                            100%     300 |
\-------------------------------------------------/

Exploration Notes

Exlporation is notoriously annoying and buggie at times. These will help you find some of the missing rooms that the speedwalks don't cover... These are some pointers to help you inch closer to 100% completion. Will update these as I do more exploration on other characters.


Yathryn

  • In the tavern, examine the bar (Ygelleth base)
  • At the top of the altar with Ralgor, kill all, then ‘hit triangle with cylinder’ and explore till the spirits at the thrones. Search, touch alter there

Syllyac Rebel Base

It's in Shadowmyrk (doh!)

Entry is from the adventurer’s guild. Touch eastern wall.

Syllyac

  • There’s a crack in a wall, you find by looking ‘look at darkness’ in (n,s) alley room right south of the square before the Syllyac temple. Room description contains: “The darkness seems to enfold all around you, and something could very easily be hiding in it.” Secret area has two rooms.
  • In the Sanctuary, enter pool

Note: the speedwalk on the wiki is missing the butcher shop!

Losthaven

Is bugged and will lead to 99% completion even if you have the room above the Tanner and the Bank Vault. Bug a dev to rest your exploration reward.

Liathyr

Exploration is notoriously shitty here. Redo a sweep of the mines/caves underneath the city. THere's a room there that triggers 100% completion. Or so they say... Bug a dev if it's not working...

Aumbrie

The hidden bedroom can be accessed from Rindol’s room: “search book”. There are bookshelves… Requires very high perception skill >200 at least. Plus awareness and some other stuff. You'll find it. It's there.

Kentaur Isle

  • waterfall (requires killing the water spirit, enter waterfall, the emerald gate is old code from an ancient quest, cannot be entered…
  • room with Tiamat down in underwater cavern in the lagoon at (-9,8,0) (requires killing the eel hidden in the kelp OR invis/intang, enter opening/hole)
  • shapeshifter guild hall (get pitchfork somewhere in town, go to center of town, move hay, enter trapdoor)
  • there are cliffs, hills, mountaintops and treetops throughout the 20x20 grid, intangibility is the best way to do this, go up to z=4

Sanctuary

The blocked rooms are Kurd, at the Morgue, and the rooms that take you to Enas Yorl

Secret rooms: check temple of Doppel, there’s a fake wall

Speedwalk on the wiki excludes adventurer’s guild hall

Valathyr

Explore the woods as well

Wamnock’s Lair

There's only one room that gives all the exploration points: Wamnock the Twisted is at (-5,5,-2). Easy points for those with intangibility trait.

Camille Best done with invis and intang, obviously, to pass the guards and get their barracks done. Secret room: Curan’s back room. CANNOT pass with mask/invis. Take it off. He’ll ask a riddle.

Xintatlaa

[OOC Tell from Marcosy] there's a sand pit with a big-ass crab in it, you're missing that room
the coast of Xintatlaa [w, ne]
   
Through the blur of a heavy haze the lowering, black clouds shadow the endless, golden beaches
of Xintatlaa.  Changing shape daily with the ebb and flow of the churning ocean swells, the sand
shifts with the tide.  Much of the plant life has been washed away with only an occasional 
overturned tree, roots hanging limply, blocking the way.  The walls of a small city loom to t he
west.  There is an odd depression in the sand.  The area has a few thin wisps of blue-white
radiance and a few thin wisps of umber radiance within and around it.  The area is reasonably 
well-lit.  

type: "enter depression"

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