Call summons (Ordo Zephyrius Mutatoris spell)
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- | > '''Ordo Zephyrius Mutatoris Spell: Call Summons''' | + | > '''Ordo Zephyrius Mutatoris Spell: Convocatione Vocabunt''' |
- | Relevant Attributes: two parts charisma and one part intelligence | + | Common Name: Call Summons |
- | Relevant Skills: ten parts summoning, four parts conjuration and one part aeromancy | + | Knowledge Requirement: None |
- | Rating Requirement: fifty | + | Summary: gather existing summons |
- | Effective Maximum Rating: five hundred | + | |
- | Difficulty: ordinary | + | |
- | Form of Evocation: | + | |
- | call summons | + | |
- | Base Energy Costs: seventy-five points of spiritual energy | + | |
- | This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him. | + | This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him. |
- | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
+ | 1) speaking the winds | ||
+ | Type: Speech | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) | ||
+ | 2) the opening of the way | ||
+ | Type: Praxis | ||
+ | Importance: minor, optional | ||
+ | Difficulty: very easy | ||
+ | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] | ||
+ | 3) calling of the wind | ||
+ | Type: Gesture | ||
+ | Importance: greater | ||
+ | Difficulty: easy | ||
+ | Skills: [[prestidigitation]] | ||
+ | 4) gusts of summoning | ||
+ | Type: Praxis | ||
+ | Importance: great | ||
+ | Difficulty: moderate | ||
+ | Skills: [[thaumaturgy]], [[summoning]], and [[spatiophrasty]] | ||
+ | |||
+ | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017. | ||
+ | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Convocatione Vocabunt
Common Name: Call Summons Knowledge Requirement: None Summary: gather existing summons
This spell allows the careless Frater Zephyrius Mutatoris who has lost his summons to attempt to call them back to him.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty 3) calling of the wind Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation 4) gusts of summoning Type: Praxis Importance: great Difficulty: moderate Skills: thaumaturgy, summoning, and spatiophrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.