Summon (Ordo Zephyrius Mutatoris spell)

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-> '''Ordo Zephyrius Mutatoris Spell: Summon'''+> '''Ordo Zephyrius Mutatoris Spell: Concalo'''
 + Common Name: Summon
 + Knowledge Requirement: None
 + Summary: extradimensional spirit conjuration
- Relevant Attributes: three parts charisma and one part intelligence+This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell. The casting procedure is similar, but more powerful spirits require more ability with the spell. Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. The entities one can summon, and their rating and energy requirements, are as follows:
- Relevant Skills: ten parts summoning, three parts conjuration, two parts symbology and one part aeromancy+
- Rating Requirement: fifty+
- Effective Maximum Rating: one thousand+
- Difficulty: difficult+
- Form of Evocation:+
- summon <target>+
- Base Energy Costs: one hundred fifteen points of spiritual energy+
- +
- This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell. +
-The casting procedure is similar, but more powerful spirits require more ability with the spell. +
-Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. +
-If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. +
-(If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. +
-The entities one can summon, and their rating and energy requirements, are as follows:+
- '''Air Spirit'''+ Water Spirit
- Rating Requirement: 100+
- Energies (per minute): +
- three points of spiritual energy+
- +
- '''Water Spirit'''+
- Rating Requirement: 125+
Energies (per minute): Energies (per minute):
five points of spiritual energy five points of spiritual energy
- + Performance Required: poor
- '''Apagion'''+ [[Apagion]]
- Rating Requirement: 175+
Energies (per minute): Energies (per minute):
five points of spiritual energy five points of spiritual energy
- + Performance Required: somewhat poor
- '''Storm Spirit'''+ Air Elemental
- Rating Requirement: 200+
- Energies (per minute): +
- five points of spiritual energy+
- +
- '''Air Elemental'''+
- Rating Requirement: 350+
Energies (per minute): Energies (per minute):
seven and a half points of spiritual energy seven and a half points of spiritual energy
one and a half points of elemental air energy one and a half points of elemental air energy
- + Performance Required: mediocre
- '''Elektros'''+ Air Spirit
- Rating Requirement: 400+ Energies (per minute):
 + three points of spiritual energy
 + Performance Required: poor
 + Water Elemental
 + Energies (per minute):
 + twelve and a half points of spiritual energy
 + Performance Required: somewhat good
 + Minor Storm Spirit
Energies (per minute): Energies (per minute):
five points of spiritual energy five points of spiritual energy
- five points of electricity+ Performance Required: somewhat poor
 + Elektros
 + Energies (per minute):
 + five points of spiritual energy
 + five points of amalgamal lightning energy
five points of chaos energy five points of chaos energy
- + Performance Required: somewhat good
- '''Water Elemental'''+ Lesser Storm Spirit
- Rating Requirement: 425+
Energies (per minute): Energies (per minute):
- twelve and a half points of spiritual energy+ ten points of spiritual energy
 + one and a half points of amalgamal lightning energy
 + Performance Required: somewhat good
- '''Storm Amalgamal'''+To specify which type of entity to summon at the time of casting, one would use the name of said entity in the form of a spell argument.
- Rating Requirement: 450+
- Energies (per minute): +
- ten points of spiritual energy+
- one and a half points of electricity+
 + Steps:
 + 1) speaking the winds
 + Type: Speech
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[Enochian]] (dominant) and [[vocalization]] (small)
 + 2) the opening of the way
 + Type: Praxis
 + Importance: minor, optional
 + Difficulty: very easy
 + Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]]
 + 3) the rejoice of the sky
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 4) grace of the clouds
 + Type: Praxis
 + Importance: major
 + Difficulty: moderate
 + Skills: [[thaumaturgy]], [[summoning]], and [[ergiphrasty]]
 + 5) call of the distant seas
 + Type: Gesture
 + Importance: minor
 + Difficulty: easy
 + Skills: [[prestidigitation]]
 + 6) reaction of the winds
 + Type: Praxis
 + Importance: great
 + Difficulty: moderate
 + Skills: [[thaumaturgy]], [[conjuration]], and [[animaphrasty]]
- Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.+Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Jan 06 01:41:56 2018.
 +[[Category: Ordo Zephyrius Mutatoris]]

Current revision

> Ordo Zephyrius Mutatoris Spell: Concalo

   Common Name: Summon
   Knowledge Requirement: None
   Summary: extradimensional spirit conjuration

This spell summons and binds a spirit to the service of the Frater Zephyrius Mutatoris. Many different types of spirit can be summoned using this spell. The casting procedure is similar, but more powerful spirits require more ability with the spell. Each extraplanar entity, once summoned, takes a certain amount of concentration and energy to keep around. If fails to maintain the energies required, the spirit will break his bond and attempt to return home -- generally to the Exoma or the plane of elemental air. (If this is not possible, the spirit often dies trying.) Once a spirit has been summoned you may "banish" it if you no longer need its services. The entities one can summon, and their rating and energy requirements, are as follows:

   Water Spirit
       Energies (per minute): 
           five points of spiritual energy
               Performance Required: poor
   Apagion
       Energies (per minute): 
           five points of spiritual energy
               Performance Required: somewhat poor
   Air Elemental
       Energies (per minute): 
           seven and a half points of spiritual energy
           one and a half points of elemental air energy
               Performance Required: mediocre
   Air Spirit
       Energies (per minute): 
           three points of spiritual energy
               Performance Required: poor
   Water Elemental
       Energies (per minute): 
           twelve and a half points of spiritual energy
               Performance Required: somewhat good
   Minor Storm Spirit
       Energies (per minute): 
           five points of spiritual energy
               Performance Required: somewhat poor
   Elektros
       Energies (per minute): 
           five points of spiritual energy
           five points of amalgamal lightning energy
           five points of chaos energy
               Performance Required: somewhat good
   Lesser Storm Spirit
       Energies (per minute): 
           ten points of spiritual energy
           one and a half points of amalgamal lightning energy
               Performance Required: somewhat good

To specify which type of entity to summon at the time of casting, one would use the name of said entity in the form of a spell argument.

   Steps:
   1) speaking the winds
       Type: Speech
       Importance: minor, optional
       Difficulty: very easy
       Skills: Enochian (dominant) and vocalization (small)
   2) the opening of the way
       Type: Praxis
       Importance: minor, optional
       Difficulty: very easy
       Skills: thaumaturgy, evocation, and ergiphrasty
   3) the rejoice of the sky
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   4) grace of the clouds
       Type: Praxis
       Importance: major
       Difficulty: moderate
       Skills: thaumaturgy, summoning, and ergiphrasty
   5) call of the distant seas
       Type: Gesture
       Importance: minor
       Difficulty: easy
       Skills: prestidigitation
   6) reaction of the winds
       Type: Praxis
       Importance: great
       Difficulty: moderate
       Skills: thaumaturgy, conjuration, and animaphrasty

Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Sat Jan 06 01:41:56 2018.

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