Electrical protection (Ordo Zephyrius Mutatoris spell)
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| Revision as of 14:27, 22 August 2009 (edit) Esmene (Talk | contribs) (Electrical protection moved to Electrical protection (Ordo Zephyrius Mutatoris spell)) ← Previous diff |
Current revision (12:18, 18 December 2019) (edit) Moochan (Talk | contribs) |
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| - | > '''Ordo Zephyrius Mutatoris Spell: Electrical Protection''' | + | > '''Ordo Zephyrius Mutatoris Spell: Anastrape''' |
| - | Relevant Attributes: two parts intelligence and one part charisma | + | Common Name: Lightning Ward |
| - | Relevant Skills: one part aeromancy, one part enchantment and one part evocation | + | Knowledge Requirement: None |
| - | Rating Requirement: fifty | + | Summary: electrical protection |
| - | Effective Maximum Rating: three hundred seventy-five | + | |
| - | Difficulty: ordinary | + | |
| - | Form of Evocation: | + | |
| - | electrical protection for <target> | + | |
| - | Base Energy Costs: twenty points of spiritual energy and two points of electricity | + | |
| - | This simple enchantment makes Ordo Zephyrius Mutatoris highly resistant to electricity for quite a long time. | + | One of the most basic and ideal spells for members of Ordo Zephyrius Mutatoris is the ability to ward themselves from the damage and effect of the lightning amalgamal. |
| - | At higher levels of control, it will make one totally immune to electricity. | + | |
| - | Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009. | + | Steps: |
| + | 1) speaking the winds | ||
| + | Type: Speech | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) | ||
| + | Energy Costs: zero of a point of metabolic energy | ||
| + | 2) the opening of the way | ||
| + | Type: Praxis | ||
| + | Importance: minor, optional | ||
| + | Difficulty: very easy | ||
| + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] | ||
| + | Energy Costs: zero of a point of magickal energy | ||
| + | 3) seeking out sluices of amalgamal lightning | ||
| + | Type: Gesture | ||
| + | Importance: great, optional | ||
| + | Difficulty: easy | ||
| + | Skills: [[elektraturgy]] (heavy), [[evocation]] (moderate), [[conjuration]] (small), and [[prestidigitation]] (tiny) | ||
| + | Energy Costs: one point of amalgamal lightning energy | ||
| + | 4) drawing the rune of the skies | ||
| + | Type: Gesture | ||
| + | Importance: great, optional | ||
| + | Difficulty: moderate | ||
| + | Skills: [[prestidigitation]] (heavy), [[symbology]] (moderate) | ||
| + | Energy Costs: zero of a point of metabolic energy | ||
| + | 5) damming amalgamal lightning sluices | ||
| + | Type: Gesture | ||
| + | Importance: major | ||
| + | Difficulty: easy | ||
| + | Skills: [[elektraturgy]] (moderate), [[enchantment]] (moderate), and [[evocation]] (small) | ||
| + | Energy Costs: ten points of amalgamal lightning energy, ten points of spiritual energy | ||
| + | |||
| + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Aug 29 20:34:30 2018. | ||
| + | [[Category: Ordo Zephyrius Mutatoris]] | ||
Current revision
> Ordo Zephyrius Mutatoris Spell: Anastrape
Common Name: Lightning Ward Knowledge Requirement: None Summary: electrical protection
One of the most basic and ideal spells for members of Ordo Zephyrius Mutatoris is the ability to ward themselves from the damage and effect of the lightning amalgamal.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: zero of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: zero of a point of magickal energy
3) seeking out sluices of amalgamal lightning
Type: Gesture
Importance: great, optional
Difficulty: easy
Skills: elektraturgy (heavy), evocation (moderate), conjuration (small), and prestidigitation (tiny)
Energy Costs: one point of amalgamal lightning energy
4) drawing the rune of the skies
Type: Gesture
Importance: great, optional
Difficulty: moderate
Skills: prestidigitation (heavy), symbology (moderate)
Energy Costs: zero of a point of metabolic energy
5) damming amalgamal lightning sluices
Type: Gesture
Importance: major
Difficulty: easy
Skills: elektraturgy (moderate), enchantment (moderate), and evocation (small)
Energy Costs: ten points of amalgamal lightning energy, ten points of spiritual energy
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Aug 29 20:34:30 2018.
