Electrical protection (Ordo Zephyrius Mutatoris spell)
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Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[Enochian]] (dominant) and [[hullabaloo]] (small) | + | Skills: [[Enochian]] (dominant) and [[vocalization]] (small) |
+ | Energy Costs: zero of a point of metabolic energy | ||
2) the opening of the way | 2) the opening of the way | ||
Type: Praxis | Type: Praxis | ||
Importance: minor, optional | Importance: minor, optional | ||
Difficulty: very easy | Difficulty: very easy | ||
- | Skills: [[thaumaturgy]], [[tomfoolery]], and [[woo-woo]] | + | Skills: [[thaumaturgy]], [[evocation]], and [[ergiphrasty]] |
+ | Energy Costs: zero of a point of magickal energy | ||
3) seeking out sluices of amalgamal lightning | 3) seeking out sluices of amalgamal lightning | ||
Type: Gesture | Type: Gesture | ||
Importance: great, optional | Importance: great, optional | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[elektraturgy]] (heavy), [[tomfoolery]] (moderate), [[jiggery-pokery]] (small), and [[hocus-pocus]] (tiny) | + | Skills: [[elektraturgy]] (heavy), [[evocation]] (moderate), [[conjuration]] (small), and [[prestidigitation]] (tiny) |
- | 4) damming amalgamal lightning sluices | + | Energy Costs: one point of amalgamal lightning energy |
+ | 4) drawing the rune of the skies | ||
+ | Type: Gesture | ||
+ | Importance: great, optional | ||
+ | Difficulty: moderate | ||
+ | Skills: [[prestidigitation]] (heavy), [[symbology]] (moderate) | ||
+ | Energy Costs: zero of a point of metabolic energy | ||
+ | 5) damming amalgamal lightning sluices | ||
Type: Gesture | Type: Gesture | ||
Importance: major | Importance: major | ||
Difficulty: easy | Difficulty: easy | ||
- | Skills: [[elektraturgy]] (moderate), [[sassiness]] (moderate), and [[tomfoolery]] (small) | + | Skills: [[elektraturgy]] (moderate), [[enchantment]] (moderate), and [[evocation]] (small) |
+ | Energy Costs: ten points of amalgamal lightning energy, ten points of spiritual energy | ||
- | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Mon Jan 08 23:13:14 2018. | + | Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Aug 29 20:34:30 2018. |
[[Category: Ordo Zephyrius Mutatoris]] | [[Category: Ordo Zephyrius Mutatoris]] |
Current revision
> Ordo Zephyrius Mutatoris Spell: Anastrape
Common Name: Lightning Ward Knowledge Requirement: None Summary: electrical protection
One of the most basic and ideal spells for members of Ordo Zephyrius Mutatoris is the ability to ward themselves from the damage and effect of the lightning amalgamal.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: zero of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: zero of a point of magickal energy 3) seeking out sluices of amalgamal lightning Type: Gesture Importance: great, optional Difficulty: easy Skills: elektraturgy (heavy), evocation (moderate), conjuration (small), and prestidigitation (tiny) Energy Costs: one point of amalgamal lightning energy 4) drawing the rune of the skies Type: Gesture Importance: great, optional Difficulty: moderate Skills: prestidigitation (heavy), symbology (moderate) Energy Costs: zero of a point of metabolic energy 5) damming amalgamal lightning sluices Type: Gesture Importance: major Difficulty: easy Skills: elektraturgy (moderate), enchantment (moderate), and evocation (small) Energy Costs: ten points of amalgamal lightning energy, ten points of spiritual energy
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Wed Aug 29 20:34:30 2018.