Spectral Eye (Empathic Bonds)
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- | Familiar Power: Spectral Eye | + | The ability to conjure a small gate to the underworld. The gate manifests as a small |
+ | globe that orbits your person and shines deadly light on your enemies. The eye of a [[:Category:Fey Blood Races|fey creature]] is needed | ||
+ | as a component for this charm. | ||
- | Relevant Attributes: one part intelligence and three parts charisma | + | = Usage = |
- | Relevant Skills: four parts necromancy, one part daemonology, one part mortuary and two parts enchanting | + | |
- | Among the most fantastic and dramatic of the Ranger's powers is the ability to open a small gate to the | + | *Activation: |
- | underworld using the eye of a fey creature. The orb is enchanted to float beside and protect the Ranger for | + | concentrate on bringing the light of the underworld in through the <eye of a fey creature> |
- | some time, assaulting his foes with strange nether energies. These assaults are taxing on the gate, as is | + | |
- | merely remaining manifest around the Ranger, and eventually the spectral eye will vanish. It is possible to | + | *Deactivation: |
- | have more than one spectral eye open at once, but the process is extremely taxing, and only the most | + | concentrate on closing the conjured sphere |
- | necromantically inclined Rangers can open even one. To use this power, 'will the light of the underworld in | + | |
- | through <eye>'. The amount of energy that can be channeled through your eye before it disappates is | + | = Notes = |
- | determined by the relevant skills and attributes listed. One's facility at directing the energy blasts is | + | |
- | determined by one's telesmatic weapon. | + | *Gates cost entropy energy to maintain and give off light. |
+ | *The gates discharge various damage types (e.g. lightfire, hellshock, sinlight) in combat at the rate of 1 discharge per round. | ||
+ | |||
+ | [[Category: Charms (Empathic Bonds)]] | ||
+ | [[Category: Offensive Charms (Empathic Bonds)]] |
Revision as of 08:38, 2 February 2020
The ability to conjure a small gate to the underworld. The gate manifests as a small globe that orbits your person and shines deadly light on your enemies. The eye of a fey creature is needed as a component for this charm.
Usage
- Activation:
concentrate on bringing the light of the underworld in through the <eye of a fey creature>
- Deactivation:
concentrate on closing the conjured sphere
Notes
- Gates cost entropy energy to maintain and give off light.
- The gates discharge various damage types (e.g. lightfire, hellshock, sinlight) in combat at the rate of 1 discharge per round.