Spectral Eye (Empathic Bonds)

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(Spectral eye moved to Spectral Eye (Empathic Bonds))
 
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-Familiar Power: Spectral Eye+The ability to conjure a small gate to the underworld. The gate manifests as a small
 +globe that orbits your person and shines deadly light on your enemies. The eye of a [[:Category:Fey Blood Races|fey creature]] is needed
 +as a component for this charm.
- Relevant Attributes: one part intelligence and three parts charisma+= Usage =
- Relevant Skills: four parts necromancy, one part daemonology, one part mortuary and two parts enchanting+
-Among the most fantastic and dramatic of the Ranger's powers is the ability to open a small gate to the+*Activation:
-underworld using the eye of a fey creature. The orb is enchanted to float beside and protect the Ranger for+ concentrate on bringing the light of the underworld in through the <eye of a fey creature>
-some time, assaulting his foes with strange nether energies. These assaults are taxing on the gate, as is+ 
-merely remaining manifest around the Ranger, and eventually the spectral eye will vanish. It is possible to+*Deactivation:
-have more than one spectral eye open at once, but the process is extremely taxing, and only the most+ concentrate on closing the conjured sphere
-necromantically inclined Rangers can open even one. To use this power, 'will the light of the underworld in+ 
-through <eye>'. The amount of energy that can be channeled through your eye before it disappates is+= Notes =
-determined by the relevant skills and attributes listed. One's facility at directing the energy blasts is+ 
-determined by one's telesmatic weapon.+*Gates cost entropy energy to maintain and give off light.
 +*The gates discharge various damage types (e.g. lightfire, hellshock, sinlight) in combat at the rate of 1 discharge per round.
 + 
 +[[Category: Charms (Empathic Bonds)]]
 +[[Category: Offensive Charms (Empathic Bonds)]]

Current revision

The ability to conjure a small gate to the underworld. The gate manifests as a small globe that orbits your person and shines deadly light on your enemies. The eye of a fey creature is needed as a component for this charm.

Usage

  • Activation:
concentrate on bringing the light of the underworld in through the <eye of a fey creature>
  • Deactivation:
concentrate on closing the conjured sphere

Notes

  • Gates cost entropy energy to maintain and give off light.
  • The gates discharge various damage types (e.g. lightfire, hellshock, sinlight) in combat at the rate of 1 discharge per round.
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