Bear (Empathic Bond)
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==Attribute Boosts== | ==Attribute Boosts== | ||
- | A Bear will grant its consort large bonuses to Strength, Constitution, and Willpower. | + | A Bear will grant its consort large bonuses to [[Strength]], [[Vitality]], and [[Willpower]]. |
- | ==Skill Boosts== | + | ==Skill Effects== |
- | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | |
- | ==Tier 1== (new bond) | + | |- |
- | + | ! scope="col" style="text-align="center";" | Skill | |
- | * [[Discipline]] | + | ! scope="col" style="text-align="center";" | Access |
- | * [[Hardiness]] | + | ! scope="col" style="text-align="center";" | Bonus |
- | * [[Massive Blow]] | + | |- |
- | * [[Massive Exertion]] | + | | style="text-align: center;background-color: #33EE33;" | [[Discipline]] |
- | * [[Steadiness]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | |
- | ==Tier 2== (almost somewhat frail bond) | + | |- |
- | * [[Load Bearing]] | + | | style="text-align: center;background-color: #33EE33;" | [[Hardiness]] |
- | * [[Meditation]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | * [[Pain Tolerance]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | * [[Psychic Integrity]] | + | |- |
- | * [[Resilience]] | + | | style="text-align: center;background-color: #33EE33;" | [[Massive Blow]] |
- | * [[Stamina]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | * [[Wrestling]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | + | |- | |
- | == At fairly healthy | + | | style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]] |
- | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
- | You are now a first-degree specialist in: | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | * [[forestry]] | + | |- |
- | * [[impact absorption]] | + | | style="text-align: center;background-color: #33EE33;" | [[Steadiness]] |
- | * [[introspection]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
- | * [[recuperation]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
- | * [[shorelands fieldcraft]] | + | |- |
+ | | style="text-align: center;background-color: #00AA00;" | [[Load Bearing]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Meditation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Psychic Integrity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Wrestling]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Forestry]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Impact Absorption]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Introspection]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shorelands Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 25 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Aging Retardation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Intimidation]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Robustness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |} | ||
==Charms== | ==Charms== | ||
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* [[Call (Empathic Bonds)| Call]] | * [[Call (Empathic Bonds)| Call]] | ||
* [[Kinsee (Empathic Bonds)| Kinsee]] | * [[Kinsee (Empathic Bonds)| Kinsee]] | ||
- | * [http://wiki.lostsouls.org/Tame_%28Empathic_Bonds%29 Tame] | + | * [[Tame (Empathic Bonds)|Tame]] |
- | * [http://wiki.lostsouls.org/Command_%28Empathic_Bonds%29 Command] | + | * [[Command (Empathic Bonds)|Command]] |
- | * [[Radical Homeostasis (Familiar Power)| Radical Homeostasis]] | + | * [[Radical Homeostasis (Empathic Bonds)| Radical Homeostasis]] |
- | + | ||
- | First, the ability to tame creatures over which your familiar is sovereign. | + | |
- | To do this, concentrate on taming the creature. | + | |
- | + | ||
- | Second, the ability to urge your familiar to specific action. This ability | + | |
- | can be used even if you do not know where your familiar is. To do this, | + | |
- | concentrate on urging your familiar to undertake the desired action. | + | |
- | + | ||
- | Third, the ability to send your familiar to safety. This ability can be | + | |
- | used even if you do not know where your familiar is. To do this, concentrate | + | |
- | on sending your familiar to safety. | + | |
- | + | ||
- | Fourth, the ability to see through your familiar's eyes. This ability can be | + | |
- | used even if you do not know where your familiar is. To do this, concentrate | + | |
- | on seeing what your familiar sees. | + | |
- | + | ||
- | Fifth, the ability to call your familiar to your side. To do this, concentrate | + | |
- | on calling your familiar. | + | |
- | + | ||
- | Sixth, the ability to command a friendly creature over which your familiar is | + | |
- | sovereign to undertake a specific action. You can command multiple creatures at | + | |
- | once in this manner. To do this, concentrate on commanding your follower or followers | + | |
- | to undertake the desired action. | + | |
- | + | ||
- | Seventh, the ability to tremendously strengthen your body against damage and shock. | + | |
- | The benefits from this charm extend to one's familiar when it is performed. To do this, | + | |
- | concentrate on the solidity of my body. | + | |
- | + | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Current revision
Contents |
[edit]
Familiar
Bears are associated with feelings of calmness, imperturbability, immensity and fierceness. Bears are fairly large (around 20 dimins long) and can serve as mounts.
[edit]
Attribute Boosts
A Bear will grant its consort large bonuses to Strength, Vitality, and Willpower.
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Discipline | 16 | 75 + 10% base |
Hardiness | 16 | 75 + 10% base |
Massive Blow | 16 | 75 + 10% base |
Massive Exertion | 16 | 75 + 10% base |
Steadiness | 16 | 75 + 10% base |
Load Bearing | 12 | 60 |
Meditation | 12 | 60 |
Pain Tolerance | 12 | 60 |
Psychic Integrity | 12 | 60 |
Resilience | 12 | 60 |
Stamina | 12 | 60 |
Wrestling | 12 | 60 |
Forestry | 8 | 40 |
Impact Absorption | 8 | 40 |
Introspection | 8 | 40 |
Recuperation | 8 | 40 |
Shorelands Fieldcraft | 8 | 40 |
Armour Use | 5 | 25 |
Aging Retardation | 4 | 20 |
Cutting Resistance | 4 | 20 |
Intimidation | 4 | 20 |
Killer Instinct | 4 | 20 |
Robustness | 4 | 20 |
[edit]