Polar Bear (Empathic Bond)

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(Attribute Modifications)
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Current revision (14:14, 12 February 2020) (edit)
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=Familiar= =Familiar=
 +
 + This is a male polar bear with white fur and light brown eyes.
 + He looks about eighteen and a half dimins long, four and seven tenths
 + dimins wide, and nine and seven twentieths dimins tall.
Associated with feelings of immensity, ferocity, strength and hardiness. Associated with feelings of immensity, ferocity, strength and hardiness.
Line 5: Line 9:
=Bond Failure Message= =Bond Failure Message=
-You sense that the elder white male polar bear senses some suppressed timidity within you, causing he to quickly loses interest in+You sense that the elder white male polar bear senses some suppressed timidity within you, causing him to quickly lose interest in forming a bond with you.
-a bond with you.+
=Bonding Requirements= =Bonding Requirements=
One was bonded with 91 [[intimidation]], 98 [[courage]], 98 [[massive blow]] and 99 [[killer instinct]]. One was bonded with 91 [[intimidation]], 98 [[courage]], 98 [[massive blow]] and 99 [[killer instinct]].
 +Another at 71 intimidation, 95 courage, 135 massive blow and 67 killer instinct.
=Known Abilities= =Known Abilities=
==Attribute Modifications== ==Attribute Modifications==
-The consort will gain a bonus to their [[strength]] and [[constitution]] equal to ther bond completion percentage.+The consort will gain a bonus to their [[Strength]] and [[Vitality]] equal to their bond strength.
-==Specialty Bonuses==+Around very healthy the consort will gain 1 point of [[Berserkergang]].<br>
 +A second point of Berserkergang is granted at deep.<br>
 +A third point of Berserkergang is granted at nearly complete.
-===Tier 1===+==Skill Effects==
- +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
-at bonding+|-
- +! scope="col" style="text-align="center";" | Skill
-*[[hardiness]]+! scope="col" style="text-align="center";" | Access
-*[[killer instinct]]+! scope="col" style="text-align="center";" | Bonus
-*[[massive blow]]+|-
-*[[massive exertion]]+| style="text-align: center;background-color: #33EE33;" | [[Hardiness]]
-*[[tenacity]]+| style="text-align: center;background-color: #33EE33;" | 16
- +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-===Tier 2===+|-
- +| style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]]
-During Very Frail+| style="text-align: center;background-color: #33EE33;" | 16
- +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Arctic Fieldcraft]]+|-
-*[[Intimidation]]+| style="text-align: center;background-color: #33EE33;" | [[Massive Blow]]
-*[[Load Bearing]]+| style="text-align: center;background-color: #33EE33;" | 16
-*[[Pain Tolerance]]+| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-*[[Stamina]]+|-
-*[[Steadiness]]+| style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]]
-*[[Wrestling]]+| style="text-align: center;background-color: #33EE33;" | 16
- +| style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base
-===Tier 3===+|-
- +| style="text-align: center;background-color: #00AA00;" | [[Tenacity]]
-At the middle of Somewhat Healthy+| style="text-align: center;background-color: #00AA00;" | 15
- +| style="text-align: center;background-color: #00AA00;" | 37.5
-*[[Armour Adaptation]]+|-
-*[[Combat Reflexes]]+| style="text-align: center;background-color: #00AA00;" | [[Arctic Fieldcraft]]
-*[[Impact Absorption]]+| style="text-align: center;background-color: #00AA00;" | 12
-*[[Resilience]]+| style="text-align: center;background-color: #00AA00;" | 30
-*[[Somatesthesia]]+|-
 +| style="text-align: center;background-color: #00AA00;" | [[Intimidation]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Load Bearing]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Stamina]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Steadiness]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Wrestling]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 30
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Impact Absorption]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Resilience]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cold Tolerance]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 12.5
 +|-
 +| style="text-align: center;background-color: orange;" | [[Cutting Resistance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 10
 +|-
 +|}
==Charms== ==Charms==
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*[[Kinsee (Empathic Bonds) | Kinsee]] *[[Kinsee (Empathic Bonds) | Kinsee]]
 +
 +Robust
 +
 +*[[Surge (Empathic Bonds)| Surge]]
 +
 +Resilient
 +
 +*[[Conjoin (Empathic Bonds)|Conjoin]]
 +
 +==Bond Strength For Which the Above Information is Current==
 +Complete
 +
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Ursine Familiars]] [[Category: Ursine Familiars]]
[[Category: Mountable Familiars]] [[Category: Mountable Familiars]]

Current revision

Contents

Familiar

   This is a male polar bear with white fur and light brown eyes.
   He looks about eighteen and a half dimins long, four and seven tenths
   dimins wide, and nine and seven twentieths dimins tall.  

Associated with feelings of immensity, ferocity, strength and hardiness.

Bond Failure Message

You sense that the elder white male polar bear senses some suppressed timidity within you, causing him to quickly lose interest in forming a bond with you.

Bonding Requirements

One was bonded with 91 intimidation, 98 courage, 98 massive blow and 99 killer instinct. Another at 71 intimidation, 95 courage, 135 massive blow and 67 killer instinct.

Known Abilities

Attribute Modifications

The consort will gain a bonus to their Strength and Vitality equal to their bond strength.

Around very healthy the consort will gain 1 point of Berserkergang.
A second point of Berserkergang is granted at deep.
A third point of Berserkergang is granted at nearly complete.

Skill Effects

Skill Access Bonus
Hardiness 16 37.5 + 5% base
Killer Instinct 16 37.5 + 5% base
Massive Blow 16 37.5 + 5% base
Massive Exertion 16 37.5 + 5% base
Tenacity 15 37.5
Arctic Fieldcraft 12 30
Intimidation 12 30
Load Bearing 12 30
Pain Tolerance 12 30
Stamina 12 30
Steadiness 12 30
Wrestling 12 30
Armour Use 8 20
Combat Reflexes 8 20
Impact Absorption 8 20
Resilience 8 20
Somatesthesia 8 20
Cold Tolerance 5 12.5
Cutting Resistance 4 10

Charms

At Bonding

During Very Frail

Near the end of Very Frail

Robust

Resilient

Bond Strength For Which the Above Information is Current

Complete

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