Polar Bear (Empathic Bond)
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Revision as of 08:10, 8 February 2015 (edit) Julori (Talk | contribs) (→Charms) ← Previous diff |
Current revision (14:14, 12 February 2020) (edit) Mafusail (Talk | contribs) |
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=Familiar= | =Familiar= | ||
+ | |||
+ | This is a male polar bear with white fur and light brown eyes. | ||
+ | He looks about eighteen and a half dimins long, four and seven tenths | ||
+ | dimins wide, and nine and seven twentieths dimins tall. | ||
Associated with feelings of immensity, ferocity, strength and hardiness. | Associated with feelings of immensity, ferocity, strength and hardiness. | ||
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=Bonding Requirements= | =Bonding Requirements= | ||
One was bonded with 91 [[intimidation]], 98 [[courage]], 98 [[massive blow]] and 99 [[killer instinct]]. | One was bonded with 91 [[intimidation]], 98 [[courage]], 98 [[massive blow]] and 99 [[killer instinct]]. | ||
+ | Another at 71 intimidation, 95 courage, 135 massive blow and 67 killer instinct. | ||
=Known Abilities= | =Known Abilities= | ||
==Attribute Modifications== | ==Attribute Modifications== | ||
- | The consort will gain a bonus to their [[strength]] and [[constitution]] equal to ther bond completion percentage. | + | The consort will gain a bonus to their [[Strength]] and [[Vitality]] equal to their bond strength. |
- | Around very healthy the consort will gain 1 point of Berserkergang | + | Around very healthy the consort will gain 1 point of [[Berserkergang]].<br> |
+ | A second point of Berserkergang is granted at deep.<br> | ||
+ | A third point of Berserkergang is granted at nearly complete. | ||
- | ==Specialty Bonuses== | + | ==Skill Effects== |
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Killer Instinct]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Massive Exertion]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 37.5 + 5% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 15 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 37.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Arctic Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Intimidation]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Load Bearing]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Wrestling]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 30 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Impact Absorption]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Somatesthesia]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Cold Tolerance]] | ||
+ | | style="text-align: center;background-color: orange;" | 5 | ||
+ | | style="text-align: center;background-color: orange;" | 12.5 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 10 | ||
+ | |- | ||
+ | |} | ||
- | ===Tier 1=== | + | ==Charms== |
- | at bonding | + | At Bonding |
- | *[[hardiness]] | + | *[[Urge (Empathic Bonds) | Urge]] |
- | *[[killer instinct]] | + | |
- | *[[massive blow]] | + | |
- | *[[massive exertion]] | + | |
- | *[[tenacity]] | + | |
- | + | ||
- | ===Tier 2=== | + | |
During Very Frail | During Very Frail | ||
- | *[[Arctic Fieldcraft]] | + | *[[Call (Empathic Bonds) | Call]] |
- | *[[Intimidation]] | + | *[[Send (Empathic Bonds) | Send]] |
- | *[[Load Bearing]] | + | |
- | *[[Pain Tolerance]] | + | |
- | *[[Stamina]] | + | |
- | *[[Steadiness]] | + | |
- | *[[Wrestling]] | + | |
- | + | ||
- | ===Tier 3=== | + | |
- | + | ||
- | At the middle of Somewhat Healthy | + | |
- | + | ||
- | *[[Armour Adaptation]] | + | |
- | *[[Combat Reflexes]] | + | |
- | *[[Impact Absorption]] | + | |
- | *[[Resilience]] | + | |
- | *[[Somatesthesia]] | + | |
- | + | ||
- | ==Charms== | + | |
- | + | ||
- | ''@bonding'' | + | |
- | + | ||
- | *[[Urge (Empathic Bonds) | Urge]]: the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, '''concentrate on urging your familiar to undertake the desired action'''. | + | |
- | ''@very frail'' | + | Near the end of Very Frail |
- | *[[Call (Empathic Bonds) | Call]]: the ability to call your familiar to your side. To do this, '''concentrate on calling your familiar'''. | + | *[[Kinsee (Empathic Bonds) | Kinsee]] |
- | *[[Send (Empathic Bonds) | Send]]: the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, '''concentrate on sending your familiar to safety'''. | + | |
- | ''@end of very frail'' | + | Robust |
- | *[[Kinsee (Empathic Bonds) | Kinsee]]: the ability to see through your familiar's eyes. This ability can be used even if you do not know where your familiar is. To do this, '''concentrate on seeing what your familiar sees'''. | + | *[[Surge (Empathic Bonds)| Surge]] |
- | ''@robust'' | + | Resilient |
- | *[[Adrenaline Boost (Familiar Power) | Overdrive]]: the ability to accelerate your metabolism. To do this, '''will my adrenal glands into overdrive'''. To end the effects of this charm, '''will my adrenal glands to return to normal'''. | + | *[[Conjoin (Empathic Bonds)|Conjoin]] |
+ | ==Bond Strength For Which the Above Information is Current== | ||
+ | Complete | ||
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] |
Current revision
Contents |
Familiar
This is a male polar bear with white fur and light brown eyes. He looks about eighteen and a half dimins long, four and seven tenths dimins wide, and nine and seven twentieths dimins tall.
Associated with feelings of immensity, ferocity, strength and hardiness.
Bond Failure Message
You sense that the elder white male polar bear senses some suppressed timidity within you, causing him to quickly lose interest in forming a bond with you.
Bonding Requirements
One was bonded with 91 intimidation, 98 courage, 98 massive blow and 99 killer instinct. Another at 71 intimidation, 95 courage, 135 massive blow and 67 killer instinct.
Known Abilities
Attribute Modifications
The consort will gain a bonus to their Strength and Vitality equal to their bond strength.
Around very healthy the consort will gain 1 point of Berserkergang.
A second point of Berserkergang is granted at deep.
A third point of Berserkergang is granted at nearly complete.
Skill Effects
Skill | Access | Bonus |
---|---|---|
Hardiness | 16 | 37.5 + 5% base |
Killer Instinct | 16 | 37.5 + 5% base |
Massive Blow | 16 | 37.5 + 5% base |
Massive Exertion | 16 | 37.5 + 5% base |
Tenacity | 15 | 37.5 |
Arctic Fieldcraft | 12 | 30 |
Intimidation | 12 | 30 |
Load Bearing | 12 | 30 |
Pain Tolerance | 12 | 30 |
Stamina | 12 | 30 |
Steadiness | 12 | 30 |
Wrestling | 12 | 30 |
Armour Use | 8 | 20 |
Combat Reflexes | 8 | 20 |
Impact Absorption | 8 | 20 |
Resilience | 8 | 20 |
Somatesthesia | 8 | 20 |
Cold Tolerance | 5 | 12.5 |
Cutting Resistance | 4 | 10 |
Charms
At Bonding
During Very Frail
Near the end of Very Frail
Robust
Resilient
Bond Strength For Which the Above Information is Current
Complete