Panther (Empathic Bond)

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(Bonding Requirements)
 
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= Bonding Requirements = = Bonding Requirements =
-The failure message implies that some [[torture]] skill is required - indeed this worked with 65 torture skill in one case - but 36 torture is insufficient by itself. Since Verynvelyrae forbids any degree of torture specialization, even if granted by some association that provides access (e.g. the [[Maidens of the Spear]]), the skill simply cannot be specialized while a character is in the guild. Since it cannot be specialized, it cannot go over 40. Either the requirement is closer to 40 or even beyond, or there there is some other combination of skills that qualify a consort that is unknown at this time.+The failure message implies that some [[torture]] skill is required - 60 even.
 + 
 +Much like Tigers, Panthers can be found in the jungles of [[Tenochlan]] and the northern wasteland of [[Gardagh]].
= Known Abilities = = Known Abilities =
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==Combat Bonuses== ==Combat Bonuses==
-The panther grants its consort an intrinsic bonus to attack rating equal to the consort's [[Willpower]] attribute, [[Unholy Taint]] skill, and one-half of [[Stealth]] skill. A damage bonus is also applied, equal to two times the consort's [[Torture]] skill - however since Torture is a forbidden specialty for Verynvelyrae, this will practically be capped at 40. This effect applies to all attacks with all weapons and unarmed skill. Your familiar must be present in your environment to grant these bonuses.+The panther grants its consort an intrinsic bonus to attack ratings equal to the consort's [[Qlippotic Affinity]] skill, [[Jungle Fieldcraft]], and one-half of [[Stealth]] skill. A damage bonus is also applied, equal to two times the consort's [[Torture]] skill. This effect applies to all attacks with all weapons and unarmed skill. Your familiar must be present in your environment to grant these bonuses. Note: the bonus is NOT applied to thrown weapons.
-The panther also grants bonuses to dodge rating and deflection ratings equal to the consort's Willpower, Unholy Taint, and one-half of Stealth skills.+The panther also grants bonuses to dodge rating and deflection ratings equal to the consort's [[Qlippotic Affinity]], [[Jungle Fieldcraft]], and one-half of [[Stealth]] skills.
==Petting the familiar== ==Petting the familiar==
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You sense dark energies flowing from Jet's body into your spirit. You sense dark energies flowing from Jet's body into your spirit.
-This provides a temporary bonus to [[crushing resistance]], [[cutting resistance]], [[piercing resistance]], [[unholy taint]], and [[unholy fortitude]]. It also restores one spell point.+This provides a temporary bonus to [[crushing resistance]], [[cutting resistance]], [[piercing resistance]], [[sephirotic resistance]], and [[qlippotic affinity]]. It also restores one spell point.
==Sahasrara Chakra== ==Sahasrara Chakra==
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==Attribute Modifications== ==Attribute Modifications==
-Being bonded to a panther gives the consort a very large bonus to [[willpower]], a large bonus to [[strength]], and moderate bonuses to [[constitution]], [[dexterity]] and [[charisma]].+Being bonded to a panther gives the consort a very large bonus to [[willpower]], a large bonus to [[strength]], and moderate bonuses to [[vitality]], [[agility]] and [[ego]].
-==Specialty Bonuses==+==Skill Bonuses==
-Bonus specialty degrees and access are provided as follows:+ 
-===Tier 1===+===Extreme===
*[[Crushing Resistance]] *[[Crushing Resistance]]
*[[Cutting Resistance]] *[[Cutting Resistance]]
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*[[Piercing Resistance]] *[[Piercing Resistance]]
*[[Pole Arm]] *[[Pole Arm]]
-*[[Unholy Fortitude]]+*[[Sephirotic Resistance]]
-*[[Unholy Taint]]+*[[Torture]]
 +*[[Qlippotic Affinity]]
-===Tier 2===+===High===
-Granted during "very frail" bond strength:+
*[[Find Weakness]] *[[Find Weakness]]
*[[Stealth]] *[[Stealth]]
-===Tier 3===+===Medium===
-Granted during "somewhat frail" bond strength:+
*[[Precision Strike]] *[[Precision Strike]]
- 
-===Tier 4=== 
-At the middle of "fairly healthy" bond strength: 
-*[[Nigromancy]] 
*[[Massive Exertion]] *[[Massive Exertion]]
 +*[[Combat Reflexes]]
*[[Pain Tolerance]] *[[Pain Tolerance]]
-*[[Combat Reflexes]]+*[[Cacoturgy]]
 +*[[Throwing]]
-At "very healthy" bond strength, all of the first tier bonus specialties are increased to 2.+===Low===
 +*[[Stamina]]
 +*[[Hardiness]]
 +*[[Manipulation]]
 +*[[Imagination]]
==Charms== ==Charms==
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At the middle of "fairly healthy" bond strength: At the middle of "fairly healthy" bond strength:
-*[[Convert (Empathic Bonds)|Convert]] spiritual energy into unholy resource energy+*[[Convert (Empathic Bonds)|Convert]] spiritual energy into qlippotic resource energy
-*Infuse unholy energy into small thrown projectiles such as darts and shuriken+*[[Blacktouch (Empathic Bonds)|Blacktouch]], infuse qlippotic energy into small thrown projectiles such as darts and shuriken
==Additional Bonuses and Powers== ==Additional Bonuses and Powers==
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===Traits granted=== ===Traits granted===
 +
 +Somewhat Frail - 1 point of the [[Algopoeia]] trait
 +
 +The panther, like many feline familiars, grants its consort a moderate [[luck]] bonus that scales with bond strength -- possibly just coming from the chakra but in any case, available to the character.
 +
 +At around the middle of "somewhat frail" bond strength, a point of the [[astral perception]] trait is granted, and grows as the bond evolves.
 +
 +Around the middle of "very healthy" bond strength, a point of [[night vision]] is granted. If the character has the [[light sensitivity]] trait, it will be worsened.
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]
 +[[Category: Shemsu Sutekh Familiars]]
[[Category: Verynvelyrae Familiars]] [[Category: Verynvelyrae Familiars]]
[[Category: Feline Familiars]] [[Category: Feline Familiars]]
 +[[Category: Mountable Familiars]]

Current revision

Contents

Bonding Requirements

The failure message implies that some torture skill is required - 60 even.

Much like Tigers, Panthers can be found in the jungles of Tenochlan and the northern wasteland of Gardagh.

Known Abilities

The panther is a dangerous predatory feline native to the cliffsides of Calais and Andala, and is a very capable combatant with its claws and teeth. It breathes air, has a carnivorous diet, and can see in the dark.

Combat Bonuses

The panther grants its consort an intrinsic bonus to attack ratings equal to the consort's Qlippotic Affinity skill, Jungle Fieldcraft, and one-half of Stealth skill. A damage bonus is also applied, equal to two times the consort's Torture skill. This effect applies to all attacks with all weapons and unarmed skill. Your familiar must be present in your environment to grant these bonuses. Note: the bonus is NOT applied to thrown weapons.

The panther also grants bonuses to dodge rating and deflection ratings equal to the consort's Qlippotic Affinity, Jungle Fieldcraft, and one-half of Stealth skills.

Petting the familiar

You pet Jet with your left hand.
You sense dark energies flowing from Jet's body into your spirit.

This provides a temporary bonus to crushing resistance, cutting resistance, piercing resistance, sephirotic resistance, and qlippotic affinity. It also restores one spell point.

Sahasrara Chakra

The panther grants its consort the Sahasrara (violet) chakra, which provides a large bonus to willpower and luck, numerous skill bonuses, and grants the Wingless Flight trait when fully charged.

Attribute Modifications

Being bonded to a panther gives the consort a very large bonus to willpower, a large bonus to strength, and moderate bonuses to vitality, agility and ego.

Skill Bonuses

Extreme

High

Medium

Low

Charms

Initially the panther grants the following charm:

Shortly after (5%):

At "somewhat frail":

At the middle of "fairly healthy" bond strength:

  • Convert spiritual energy into qlippotic resource energy
  • Blacktouch, infuse qlippotic energy into small thrown projectiles such as darts and shuriken

Additional Bonuses and Powers

Traits granted

Somewhat Frail - 1 point of the Algopoeia trait

The panther, like many feline familiars, grants its consort a moderate luck bonus that scales with bond strength -- possibly just coming from the chakra but in any case, available to the character.

At around the middle of "somewhat frail" bond strength, a point of the astral perception trait is granted, and grows as the bond evolves.

Around the middle of "very healthy" bond strength, a point of night vision is granted. If the character has the light sensitivity trait, it will be worsened.

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