Arbitrage
From LSWiki
(Difference between revisions)
Revision as of 14:47, 3 May 2019 (edit) Deomer (Talk | contribs) ← Previous diff |
Current revision (10:52, 14 November 2021) (edit) Colorin (Talk | contribs) (→Noteworthy Information) |
||
Line 3: | Line 3: | ||
== Noteworthy Information == | == Noteworthy Information == | ||
- | *Merchants will ask you to retrieve a particular '''class''' of item, not a specific item. If a merchant stocks a specified object of 'Bowl of Fruit' and the actual fruit in question can be random within the object specification, any bowl of fruit will do, provided it has the same object specification. This can be challenging, since players can't see object specifications. If you're having trouble getting a specific item, make sure you're at the suggested vendor and buy anything that looks like it might be similar to the item. | + | *Merchants will ask you to retrieve a particular '''class''' of item, not a specific item . If a merchant stocks a specified object of 'Bowl of Fruit' and the actual fruit in question can be random within the object specification, any bowl of fruit will do, provided it has the same object specification. This can be challenging, since players can't see object specifications. If you're having trouble getting a specific item, make sure you're at the suggested vendor and buy anything that looks like it might be similar to the item. |
*You don't '''have''' to buy the items requested from the indicated vendors. If you can purchase the desired item from a more convenient vendor, it will work just fine provided it is of the correct object type. Be warned this can get very confusing very quickly if some items are named similarly or even identically but have different object specifications. When in doubt, use the indicated vendor. | *You don't '''have''' to buy the items requested from the indicated vendors. If you can purchase the desired item from a more convenient vendor, it will work just fine provided it is of the correct object type. Be warned this can get very confusing very quickly if some items are named similarly or even identically but have different object specifications. When in doubt, use the indicated vendor. | ||
- | *Merchants will pay you a relatively static amount of gold as a reward for fulfilling an arbitrage opportunity. This means that you will generally turn a fairly consistent profit on inexpensive items, but might take a bath on expensive ones. The experience will usually be worthwhile, however. | + | *Merchants will pay you a relatively static amount of gold as a reward for fulfilling an arbitrage opportunity. This means that you will generally turn a fairly consistent profit on inexpensive items, but might take a bath on expensive ones. The experience will usually be worthwhile, however. |
- | *Merchants will generally grant greater experience for items from much further away. This is not measured in straight-line distance, but rather how difficult it is for '''your character''' to procure the item. In general, this means if you can retrieve an item very quickly from a distant location via teleportation or other shenanigans, you will gain fewer experience than a character who would have had to hoof it. | + | *Merchants will generally grant greater experience for items from much further away. This is not measured in straight-line distance, but rather how difficult it is for '''your character''' to procure the item. In general, this means if you can retrieve an item very quickly from a distant location via teleportation or other shenanigans, you will gain fewer experience than a character who would have had to hoof it. '''''//NB: I believe there are only two returns of experience, close and far, and sometimes you can get far experience from a shop that is right around the corner.//'''''' |
*You can only have a maximum of roughly 25 arbitrage opportunities. If you stop receiving opportunities when asking for them, this is probably why. Also, be sure the merchant speaks the language you're asking in. | *You can only have a maximum of roughly 25 arbitrage opportunities. If you stop receiving opportunities when asking for them, this is probably why. Also, be sure the merchant speaks the language you're asking in. | ||
+ | |||
+ | *Some orders are particularly hard to fill (arrows, rings, etc). | ||
+ | |||
+ | *Unfinished orders will clear themselves over a presently undetermined amount of OOC days, allowing you to gain new ones from the same shop. | ||
+ | |||
+ | *Generic items such as a "flight arrow" or "stick" are almost impossible to fill. | ||
+ | ** They will say go to Shop A and get me a Stick. You go there and buy a stick, bring it back and they say "No not that stick". So essentially impossible | ||
+ | ** Another example (worse) is they say go to Shop A and get me a flight arrow. You got to Shop A and they sell THREE different flight arrows, you buy ALL THREE and go back and give them to Arbitrage requestor but they say "No" to EACH ONE. Again, impossible. | ||
==Help File== | ==Help File== | ||
Line 34: | Line 42: | ||
'''See also''': show arbitrage opportunities | '''See also''': show arbitrage opportunities | ||
- | |||
- | ==Arbitrage that DON'T work afaik== | ||
- | |||
- | Milyran's Fletching Shop Liathyr sheaf arrow <- tried every sheaf arrow from that shop and everywhere, none will match | ||
- | Mirimond's Bar Liathyr glass of milme wine <- tried every milme wine, none will match | ||
- | |||
- | with both of these the shops offer various items, but I think the client wants a generic item that is listed but not purchasable | ||
- | (e.g. client wants "milme wine" and "milme wine" is listed but one can only purchase "milme blush wine or milme rose wine, etc) | ||
- | |||
- | ==Randomness== | ||
- | |||
- | |||
- | You give a drake red-dyed scale robe to Hackmore with your right hand. | ||
- | Hackmore shakes his head. | ||
- | Hackmore says, "I have no use for this, Carden." to you. | ||
- | Hackmore gives a drake red-dyed scale robe to you with his right hand. | ||
- | Hackmore asks you, "I'm still waiting on a scale robe from the market in Teryx and a lantern of darkfire from a shady-looking | ||
- | trading post in Leah's Hill from you, Carden -- are you going to have them for me soon?" | ||
- | You give a drake red-dyed scale robe to Hackmore with your right hand. | ||
- | Hackmore says, "Thank you, Carden! Here is your payment." to you. | ||
- | Hackmore gives you two hundred ninety-four gold coins with his right hand. | ||
- | You feel a sense of accomplishment. | ||
- | |||
[[Category:Help Files]] | [[Category:Help Files]] |
Current revision
The Arbitrage system is essentially a dynamic quest system where a merchant will give you a task to retrieve an item (or multiple items) purchased from another merchant in exchange for experience and gold. In order to ask a merchant for an arbitrage opportunity, simply say "arbitrage opportunities" within their range of hearing in a language they understand.
[edit]
Noteworthy Information
- Merchants will ask you to retrieve a particular class of item, not a specific item . If a merchant stocks a specified object of 'Bowl of Fruit' and the actual fruit in question can be random within the object specification, any bowl of fruit will do, provided it has the same object specification. This can be challenging, since players can't see object specifications. If you're having trouble getting a specific item, make sure you're at the suggested vendor and buy anything that looks like it might be similar to the item.
- You don't have to buy the items requested from the indicated vendors. If you can purchase the desired item from a more convenient vendor, it will work just fine provided it is of the correct object type. Be warned this can get very confusing very quickly if some items are named similarly or even identically but have different object specifications. When in doubt, use the indicated vendor.
- Merchants will pay you a relatively static amount of gold as a reward for fulfilling an arbitrage opportunity. This means that you will generally turn a fairly consistent profit on inexpensive items, but might take a bath on expensive ones. The experience will usually be worthwhile, however.
- Merchants will generally grant greater experience for items from much further away. This is not measured in straight-line distance, but rather how difficult it is for your character to procure the item. In general, this means if you can retrieve an item very quickly from a distant location via teleportation or other shenanigans, you will gain fewer experience than a character who would have had to hoof it. //NB: I believe there are only two returns of experience, close and far, and sometimes you can get far experience from a shop that is right around the corner.//'
- You can only have a maximum of roughly 25 arbitrage opportunities. If you stop receiving opportunities when asking for them, this is probably why. Also, be sure the merchant speaks the language you're asking in.
- Some orders are particularly hard to fill (arrows, rings, etc).
- Unfinished orders will clear themselves over a presently undetermined amount of OOC days, allowing you to gain new ones from the same shop.
- Generic items such as a "flight arrow" or "stick" are almost impossible to fill.
- They will say go to Shop A and get me a Stick. You go there and buy a stick, bring it back and they say "No not that stick". So essentially impossible
- Another example (worse) is they say go to Shop A and get me a flight arrow. You got to Shop A and they sell THREE different flight arrows, you buy ALL THREE and go back and give them to Arbitrage requestor but they say "No" to EACH ONE. Again, impossible.
[edit]
Help File
Arbitrage Arbitrage is the practice of taking advantage of regional differences in prices for particular goods. An illustrative example is that ice is cheap in the northlands, but precious in a desert. By purchasing items that are available in ready supply at one location and transporting them to a location where they are scarce, the agent -- called an arbitrageur -- can profit from the price difference between those two locations. In practice, the way arbitrage works is that merchants you meet may need certain goods they do not already possess -- just ask a merchant for an arbitrage opportunity, and they'll tell you what they need -- although some merchants may not need a particular item at a given point in time. You can receive arbitrage opportunities from nearly any merchant, not just typical shopkeepers. Merchants will generally give you a hint as to where the item they're after can be found, based on their specialist knowledge as traders, but it doesn't matter where you get it as long as it meets their specifications. See also: show arbitrage opportunities