Coding Class

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Revision as of 17:40, 9 May 2008 (edit)
Matts (Talk | contribs)
(Classes)
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Current revision (12:54, 5 December 2022) (edit)
Esmene (Talk | contribs)
(Feel like expanding this a bit.)
 
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*** [[Coding Class: Dagger]] *** [[Coding Class: Dagger]]
*** [[Coding Class: Dagger II]] *** [[Coding Class: Dagger II]]
 +*** [[Coding Class: Dagger III]]
--[[User:Matts|Erebus]] 12:50, 1 May 2008 (EDT) --[[User:Matts|Erebus]] 12:50, 1 May 2008 (EDT)
 +
 +[[category: Coding Class]]

Current revision

Introduction

This is the start of a new section that will attempt to help new and/or struggling developers find their stride when it comes to picking up the nuances of LPC and our particular MUD lib.

While you may have experience in C, C++, C#, Java, JS, or any number of other languages the architecture of Lost Souls' development environment is what makes it unique; and sometimes daunting to grasp fully. I intend to try and come to terms with that here.

I (Erebus) am not a professional coder. I do not, and have never done this type of work for a living, and I have no real technical or school-based knowledge of programming, abstract data structures, or programming methodologies. While this may often hinder me while talking to someone like Chaos, I think it gives me an advantage when I want to explain these concepts I have learned to other people who may be struggling. I intend to use clean, concise and understandable terms along with clearly commented examples of code with real-world applications.

Classes

--Erebus 12:50, 1 May 2008 (EDT)

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