Coding Class
From LSWiki
Revision as of 17:40, 9 May 2008 (edit) Matts (Talk | contribs) (→Classes) ← Previous diff |
Current revision (12:54, 5 December 2022) (edit) Esmene (Talk | contribs) (Feel like expanding this a bit.) |
||
Line 12: | Line 12: | ||
*** [[Coding Class: Dagger]] | *** [[Coding Class: Dagger]] | ||
*** [[Coding Class: Dagger II]] | *** [[Coding Class: Dagger II]] | ||
+ | *** [[Coding Class: Dagger III]] | ||
--[[User:Matts|Erebus]] 12:50, 1 May 2008 (EDT) | --[[User:Matts|Erebus]] 12:50, 1 May 2008 (EDT) | ||
+ | |||
+ | [[category: Coding Class]] |
Current revision
Introduction
This is the start of a new section that will attempt to help new and/or struggling developers find their stride when it comes to picking up the nuances of LPC and our particular MUD lib.
While you may have experience in C, C++, C#, Java, JS, or any number of other languages the architecture of Lost Souls' development environment is what makes it unique; and sometimes daunting to grasp fully. I intend to try and come to terms with that here.
I (Erebus) am not a professional coder. I do not, and have never done this type of work for a living, and I have no real technical or school-based knowledge of programming, abstract data structures, or programming methodologies. While this may often hinder me while talking to someone like Chaos, I think it gives me an advantage when I want to explain these concepts I have learned to other people who may be struggling. I intend to use clean, concise and understandable terms along with clearly commented examples of code with real-world applications.
Classes
--Erebus 12:50, 1 May 2008 (EDT)