Opening the Circle (Empathic Bonds)
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*Channels your selected chakra as an AoE to all opponents you are in combat with, appears to do OK damage | *Channels your selected chakra as an AoE to all opponents you are in combat with, appears to do OK damage | ||
*Damage based on chakra selected, see d-types below: | *Damage based on chakra selected, see d-types below: | ||
- | **Muladhara chakra (red) - Spiritual Magma | + | **'''Strength''': Muladhara (red) - Spiritual Magma |
- | **Anahata chakra (green) - Ghostwind | + | **'''Agility''': Svadhisthana (orange)- Aqueous Ectoplasm |
- | **Manipura chakra (yellow) - Ghostfire | + | **'''Vitality''': Anahata (green) - Ghostwind |
- | **Ajna (indigo) - Storm of Ghostlight | + | **'''Ego''': Manipura (yellow) - Ghostfire |
+ | **'''Intellect''': Vishuddha (blue) - Ghost-Thunder | ||
+ | **'''Willpower''': Sahasrara (violet) - Telesmic Ectoplasm | ||
+ | **'''Perception''': Ajna (indigo) - Storm of Ghostlight | ||
+ | **'''Order''': Padme (teal) - Order | ||
+ | |||
'''Cons''': | '''Cons''': | ||
- | *Causes Spiritual Disjunction to you for ~5 mins | + | *Causes Spiritual Disjunction to you for ~9 mins |
+ | **Duration of SD may be directly related to how charged the chakra was when firing off, i.e. max chakra is ~9 mins, weaker chakra may be less (''will test to confirm'') | ||
*Eradicates the chakra used completely | *Eradicates the chakra used completely | ||
- | *Forces you to do challenges to continue using ability with any degree of frequency (''only pro if you LOVE challenges!'') | + | **Snake chakra replenishment takes ~2 hours to spin one back to full from 0 |
+ | *'''Extremely weak''' damage, currently unclear what skill(s) if any can improve it. | ||
= Notes = | = Notes = | ||
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**If you intensely dislike challenges (like me) this sucks and forces you to do something you really don't want to:-/ | **If you intensely dislike challenges (like me) this sucks and forces you to do something you really don't want to:-/ | ||
*First blast ALMOST killed all revellers (who are weak), unclear what skills it uses to improve it as it's not a maneuver | *First blast ALMOST killed all revellers (who are weak), unclear what skills it uses to improve it as it's not a maneuver | ||
- | **I.E. is it different per chakra, or is it just one skill like [[Arcane Lore]]? No Goggles no way to really tell easily, so (very limited) trial and error | + | **[[Arcane Lore]] is '''NOT''' used for ability, went from 91 to 272 and got same results (gleam brightly) |
+ | **[[Elder Lore]] is '''NOT''' used for ability, went from 84 to ~400 and got same results (gleam brightly) | ||
+ | **[[Poison Lore]] is '''NOT''' used for ability, went from 155 to 417 and got same results (gleam brightly) | ||
[[Category: Charms (Empathic Bonds)]] | [[Category: Charms (Empathic Bonds)]] | ||
[[Category: Offensive Charms (Empathic Bonds)]] | [[Category: Offensive Charms (Empathic Bonds)]] |
Current revision
The ability to violently break open a full circuit of spiritual energy centers. While the energy released is awesome, the resulting imbalance to the spirit temporarily disrupts its connection to the body.
To do this, visualize my soul as a complete circle coming undone as it passes through its focal point within a particular chakra.
[edit]
Effects
Pros:
- Channels your selected chakra as an AoE to all opponents you are in combat with, appears to do OK damage
- Damage based on chakra selected, see d-types below:
- Strength: Muladhara (red) - Spiritual Magma
- Agility: Svadhisthana (orange)- Aqueous Ectoplasm
- Vitality: Anahata (green) - Ghostwind
- Ego: Manipura (yellow) - Ghostfire
- Intellect: Vishuddha (blue) - Ghost-Thunder
- Willpower: Sahasrara (violet) - Telesmic Ectoplasm
- Perception: Ajna (indigo) - Storm of Ghostlight
- Order: Padme (teal) - Order
Cons:
- Causes Spiritual Disjunction to you for ~9 mins
- Duration of SD may be directly related to how charged the chakra was when firing off, i.e. max chakra is ~9 mins, weaker chakra may be less (will test to confirm)
- Eradicates the chakra used completely
- Snake chakra replenishment takes ~2 hours to spin one back to full from 0
- Extremely weak damage, currently unclear what skill(s) if any can improve it.
[edit]
Notes
- 5 Min SD isn't the worst thing ever, but nuking a chakra to 0 and only having 7-9 chakras means this is a break glass in case of emergency versus a viable continuous attack every 5 mins
- Assumption is chakra strength affects the power of the attack, if so you'll a) either need to wait a loooooooooooong time for a chakra to refresh or do a challenge for a top off
- If you intensely dislike challenges (like me) this sucks and forces you to do something you really don't want to:-/
- First blast ALMOST killed all revellers (who are weak), unclear what skills it uses to improve it as it's not a maneuver
- Arcane Lore is NOT used for ability, went from 91 to 272 and got same results (gleam brightly)
- Elder Lore is NOT used for ability, went from 84 to ~400 and got same results (gleam brightly)
- Poison Lore is NOT used for ability, went from 155 to 417 and got same results (gleam brightly)