Hedgehog (Empathic Bond)
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Revision as of 16:28, 29 January 2012 (edit) Zeav (Talk | contribs) (initial bond info) ← Previous diff |
Current revision (10:20, 15 October 2023) (edit) Reden (Talk | contribs) |
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- | = Bonding Requirements = | ||
- | Possibly none. | ||
- | |||
==Combat Bonuses== | ==Combat Bonuses== | ||
- | The hedgehog's consort gains a bonus to all attack ratings equal to his willpower. | + | The hedgehog's consort gains a bonus to all combat ratings based on [[willpower]] attribute and [[courage]] skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland |
+ | |||
+ | ==Attribute Bonuses== | ||
+ | The hedgehog's consort gains a bonus to [[strength]], [[vitality]], [[willpower]], [[ego]] and [[perception]] | ||
+ | |||
+ | ==Skill Effects== | ||
+ | {|border="1" cellpadding="10" cellspacing="2" text-align="center" | ||
+ | |- | ||
+ | ! scope="col" style="text-align="center";" | Skill | ||
+ | ! scope="col" style="text-align="center";" | Access | ||
+ | ! scope="col" style="text-align="center";" | Bonus | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Courage]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Digging]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Hills Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #33EE33;" | [[Plains Fieldcraft]] | ||
+ | | style="text-align: center;background-color: #33EE33;" | 16 | ||
+ | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Subordination]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 13 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 65 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Carousing]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Forestry]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Ownership]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Resilience]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Steadiness]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #00AA00;" | [[Stealth]] | ||
+ | | style="text-align: center;background-color: #00AA00;" | 12 | ||
+ | | style="text-align: center;background-color: #00AA00;" | 60 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Crushing Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Cutting Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Piercing Resistance]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Hardiness]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Orienteering]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Shield]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Tactics]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | [[Streetwise]] | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
+ | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Centering]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Diagnosis]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Discipline]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Equilibrium]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[First Aid]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Load Bearing]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Massive Blow]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Precision Strike]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Robustness]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: orange;" | [[Tenacity]] | ||
+ | | style="text-align: center;background-color: orange;" | 4 | ||
+ | | style="text-align: center;background-color: orange;" | 20 | ||
+ | |- | ||
+ | | style="text-align: center;background-color: #BB6666;" | [[Brawling]] | ||
+ | | style="text-align: center;background-color: #BB6666;" | 3 | ||
+ | | style="text-align: center;background-color: #BB6666;" | none | ||
+ | |} | ||
+ | |||
+ | |||
+ | ==Charms== | ||
+ | *[[Urge (Empathic Bonds)|Urge]] | ||
+ | *[[Tame (Empathic Bonds)|Tame]] | ||
+ | *[[Command (Empathic Bonds)|Command]] | ||
+ | |||
+ | Shortly thereafter | ||
+ | *[[Call (Empathic Bonds)|Call]] | ||
+ | *[[Send (Empathic Bonds)|Send]] | ||
+ | |||
+ | Just before somewhat frail | ||
+ | *[[Kinsee (Empathic Bonds) |Kinsee]] | ||
+ | |||
+ | ==Traits== | ||
+ | Seems to grant a bonus to the [[luck]] trait. | ||
- | ==Specialty Bonuses== | + | Around very healthy, [[Ambidexterity]]. |
- | Bonus specialty degrees and access are provided as follows: | + | |
- | ===Tier 1=== | + | One point of [[Autodidaction]] is granted in the middle of robust. |
- | [[Courage]] | + | [2023 Oct 14 11:39] [OOC Aeriella] Hedgehog bond is weird -- a lot of its |
- | [[Digging]] | + | power relies on you being in your "homeland" |
- | [[Hills Fieldcraft]] | + | |
- | [[Plains Fieldcraft]] | + | |
[[Category: Empathic Bond Familiars]] | [[Category: Empathic Bond Familiars]] | ||
[[Category: Verynvelyrae Familiars]] | [[Category: Verynvelyrae Familiars]] |
Current revision
Contents |
[edit]
Combat Bonuses
The hedgehog's consort gains a bonus to all combat ratings based on willpower attribute and courage skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland
[edit]
Attribute Bonuses
The hedgehog's consort gains a bonus to strength, vitality, willpower, ego and perception
[edit]
Skill Effects
Skill | Access | Bonus |
---|---|---|
Courage | 16 | 75 + 10% base |
Digging | 16 | 75 + 10% base |
Hills Fieldcraft | 16 | 75 + 10% base |
Plains Fieldcraft | 16 | 75 + 10% base |
Subordination | 13 | 65 |
Carousing | 12 | 60 |
Forestry | 12 | 60 |
Ownership | 12 | 60 |
Resilience | 12 | 60 |
Steadiness | 12 | 60 |
Stealth | 12 | 60 |
Crushing Resistance | 9 | 45 |
Cutting Resistance | 9 | 45 |
Piercing Resistance | 9 | 45 |
Armour Use | 8 | 40 |
Combat Reflexes | 8 | 40 |
Dodge | 8 | 40 |
Hardiness | 8 | 40 |
Orienteering | 8 | 40 |
Recuperation | 8 | 40 |
Shield | 8 | 40 |
Stamina | 8 | 40 |
Tactics | 8 | 40 |
Streetwise | 7 | 35 |
Centering | 4 | 20 |
Diagnosis | 4 | 20 |
Discipline | 4 | 20 |
Equilibrium | 4 | 20 |
First Aid | 4 | 20 |
Load Bearing | 4 | 20 |
Massive Blow | 4 | 20 |
Pain Tolerance | 4 | 20 |
Precision Strike | 4 | 20 |
Robustness | 4 | 20 |
Stamina | 4 | 20 |
Tenacity | 4 | 20 |
Brawling | 3 | none |
[edit]
Charms
Shortly thereafter
Just before somewhat frail
[edit]
Traits
Seems to grant a bonus to the luck trait.
Around very healthy, Ambidexterity.
One point of Autodidaction is granted in the middle of robust.
[2023 Oct 14 11:39] [OOC Aeriella] Hedgehog bond is weird -- a lot of its power relies on you being in your "homeland"