Inertia (Aligned Form)
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have at least 300 points among [[telesma]] skill and [[symbology]] skill | have at least 300 points among [[telesma]] skill and [[symbology]] skill | ||
==Facility Formula== | ==Facility Formula== | ||
- | 25% of [[charisma]] plus 25% of [[telesma]] skill plus 25% of [[physics]] skill plus 12.5% of [[leximancy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[biology]] skill, with diminishing returns on a scaling factor of five | + | 25% of [[charisma]] plus 25% of [[telesma]] skill plus 25% of [[physics]] skill plus 12.5% of [[leximancy]] skill plus 12.5% of [[symbology]] skill plus 5% of [[rune lore]] skill plus 5% of [[biology]] skill |
+ | |||
==Energy Costs== | ==Energy Costs== | ||
twenty-five points of spiritual energy and twenty-five points of order energy | twenty-five points of spiritual energy and twenty-five points of order energy |
Revision as of 13:57, 29 May 2009
Contents |
Inertia
Knowledge Requirement
physics skill of 120 or higher
Actualization Requirement
have at least 300 points among telesma skill and symbology skill
Facility Formula
25% of charisma plus 25% of telesma skill plus 25% of physics skill plus 12.5% of leximancy skill plus 12.5% of symbology skill plus 5% of rune lore skill plus 5% of biology skill
Energy Costs
twenty-five points of spiritual energy and twenty-five points of order energy
Process to Actualize Form
concentrate on capturing and continuing the trajectory of the bodily integrity of <target>
It is a principle of all entities that they tend to maintain their current course. Object continue in their patterns of motion or change; sick organisms get sicker and healthy ones get healthier. Of course, countervailing causes may overcome inertia, which is where this form comes in: actualization of this form upon an organism will try to capture and encourage its course over the next few seconds. If the target is injured, then his injuries will continue and worsen; if the target is healed, then his wounds will continue repairing. The portion of injury or healing inertially sustained increases with one's facility in this spell.