Cloud Cane (Familiar Charm)
From LSWiki
(Difference between revisions)
Revision as of 15:57, 12 September 2009 (edit) Fruri (Talk | contribs) (Cloud cane moved to Cloud Cane (Familiar Charm)) ← Previous diff |
Revision as of 15:59, 12 September 2009 (edit) Fruri (Talk | contribs) Next diff → |
||
Line 1: | Line 1: | ||
- | Familiar Power: Cloud Cane | + | Aptitude Formula : [[enchantment]] skill plus charisma |
+ | Aptitude Minimum : 0 | ||
+ | Aptitude Maximum : 500 | ||
+ | Energy Costs : two hundred points of spiritual energy | ||
+ | Charm Evocation Process : concentrate on the sky joining the earth within <target> | ||
- | Relevant Attributes: charisma | + | This remarkable charm enchants an organic branch-like object -- a wooden staff, cane, or walking stick -- |
- | Relevant Skills: enchanting | + | as an aerial engine; it enchants it so that it's wielder can fly. Rangers using this ability are very |
- | + | often taken as witches. The charm will wear off after some time, depending on the skill of the enchanter, | |
- | This remarkable ability enchants an organic branch-like object -- a wooden staff, cane, or walking | + | but can be renewed at any point by performing the enchantment again. |
- | stick -- as an aerial engine; it enchants it so that it's wielder can fly. Rangers using this ability | + | |
- | are very often taken as witches. The charge will wear off after some time, depending on the skill of | + | |
- | the enchanter, but can be renewed at any point by performing the enchantment again. To use this | + | |
- | ability, 'concentrate on the sky joining the earth within <item>'. | + | |
[[Category: Familiar Powers]] | [[Category: Familiar Powers]] |
Revision as of 15:59, 12 September 2009
Aptitude Formula : enchantment skill plus charisma Aptitude Minimum : 0 Aptitude Maximum : 500 Energy Costs : two hundred points of spiritual energy Charm Evocation Process : concentrate on the sky joining the earth within <target>
This remarkable charm enchants an organic branch-like object -- a wooden staff, cane, or walking stick -- as an aerial engine; it enchants it so that it's wielder can fly. Rangers using this ability are very often taken as witches. The charm will wear off after some time, depending on the skill of the enchanter, but can be renewed at any point by performing the enchantment again.