Lost Souls directory structure
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This structure of this file mirror the LS directory structure. If you don't know how to navigate the directory structure, please read the [[Developer Primer]]. | This structure of this file mirror the LS directory structure. If you don't know how to navigate the directory structure, please read the [[Developer Primer]]. | ||
- | ===/d=== | + | ==/d== |
(What does "d" stand for? -Twi) This is where the world is. | (What does "d" stand for? -Twi) This is where the world is. | ||
- | ==/d/Affiliations== | + | ===/d/Affiliations=== |
- | ==/d/Almeria== | + | ===/d/Almeria=== |
- | ==/d/System== | + | ===/d/System=== |
- | ==/d/Misc== | + | ===/d/Misc=== |
- | ==/d/(various planes)== | + | ===/d/(various planes)=== |
- | ===/daemon=== | + | ==/daemon== |
This is where daemons are. What are daemons you ask? Good question. Basically I think they are objects that control, handle, and store data. Right? | This is where daemons are. What are daemons you ask? Good question. Basically I think they are objects that control, handle, and store data. Right? | ||
- | ===/def=== | + | ==/def== |
This is where definition files reside. Definitions are abstract files that determine certain generic properties of particular files. Races, anatomies, weapon types, damage types, are all examples of things that have definitions. | This is where definition files reside. Definitions are abstract files that determine certain generic properties of particular files. Races, anatomies, weapon types, damage types, are all examples of things that have definitions. | ||
- | ===/etc=== | + | ==/etc== |
A few general lib files are here, like item.h | A few general lib files are here, like item.h | ||
- | ===/lib=== | + | ==/lib== |
More particular, but still very general, lib files are here. Project lib files can usually be found in /d/Almeria/lib, or /d/Affiliations/lib, or something of that sort. | More particular, but still very general, lib files are here. Project lib files can usually be found in /d/Almeria/lib, or /d/Affiliations/lib, or something of that sort. | ||
- | ==/lib/dev== | + | ===/lib/dev=== |
This is where developer work-in-progress lib files go; everyone has write access to this directory. | This is where developer work-in-progress lib files go; everyone has write access to this directory. | ||
- | ===/mod=== | + | ==/mod== |
- | ===/obj=== | + | ==/obj== |
- | ===/pub=== | + | ==/pub== |
- | ===/std=== | + | ==/std== |
- | ===/sys=== | + | ==/sys== |
- | ===/tmp=== | + | ==/tmp== |
- | ===/txt=== | + | ==/txt== |
- | ===/usr=== | + | ==/usr== |
- | ===/w=== | + | ==/w== |
Revision as of 18:47, 8 January 2007
This structure of this file mirror the LS directory structure. If you don't know how to navigate the directory structure, please read the Developer Primer.
Contents |
/d
(What does "d" stand for? -Twi) This is where the world is.
/d/Affiliations
/d/Almeria
/d/System
/d/Misc
/d/(various planes)
/daemon
This is where daemons are. What are daemons you ask? Good question. Basically I think they are objects that control, handle, and store data. Right?
/def
This is where definition files reside. Definitions are abstract files that determine certain generic properties of particular files. Races, anatomies, weapon types, damage types, are all examples of things that have definitions.
/etc
A few general lib files are here, like item.h
/lib
More particular, but still very general, lib files are here. Project lib files can usually be found in /d/Almeria/lib, or /d/Affiliations/lib, or something of that sort.
/lib/dev
This is where developer work-in-progress lib files go; everyone has write access to this directory.