Quess
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- | The Quessae: | ||
- | The quessae, or aquatic elves, are the oceandwelling cousins of the | + | The Quess Race |
- | [[elf|elves]] and [[drow]]. Like the [[piscean|pisceans]], they have grown more hardy from the rigors | + | |
- | of the deep, and of course they have functioning gills. However, the race has | + | |
- | lost a bit of the magical aptitude of its cousins, though they are by no means | + | |
- | incompetent. Quessae lifespans are similar to those of [[drow]], and their skin is | + | |
- | usually a shade of blue, though white and violet are not unheard of. They have | + | |
- | a degree of nightvision capability, though not as much as the [[piscean|pisceans]], for the | + | |
- | quessae inhabit shallow, coastal waters (and sometimes even lakes and great | + | |
- | rivers), not the inky deeps of the fishpeople. They retain closer ties with | + | |
- | their surface-dwelling cousings than the [[drow]] have, and still speak a dialect | + | |
- | of Sperethiel easily comprehensible by landborn speakers of the tongue; they | + | |
- | share also the elven vulnerability to iron. | + | |
- | /----------------------------- The Quessae Race -----------------------------\ | + | Rarity: Unusual |
+ | Plural: Quessae | ||
+ | Anatomy: Anthropoid | ||
+ | Sexes: Male, Female | ||
+ | Harm Skills: | ||
+ | Anatomy 31% | ||
+ | Empathy 20% | ||
+ | Intimidation 20% | ||
+ | Politics 12% | ||
+ | Law 8% | ||
+ | Torture 8% | ||
+ | |||
+ | The quessae, or sea danaan, are the ocean-dwelling cousins of the [[danaan]] and [[drow]]. Like the [[Urln|urlnu]], they have grown more hardy from the rigors of the deep, and of course they have functioning gills. However, the race has lost a bit of the magical aptitude of its cousins, though they are by no means incompetent. Quessae lifespans are similar to those of drow, and their skin is | ||
+ | usually a shade of blue, though white and violet are not unheard of. They have a degree of nightvision capability, though not as much as the urlnu, for the quess inhabit shallow, coastal waters (and sometimes even lakes and great rivers), not the inky deeps of the fishpeople. They retain closer ties with their surface-dwelling cousings than the drow have, and still speak a dialect of Sperethiel easily comprehensible by landborn speakers of the tongue; they share also the fey vulnerability to iron. | ||
+ | |||
+ | /------------------------------ The Quess Race ------------------------------\ | ||
| Attributes Strength 20 to 75 | | | Attributes Strength 20 to 75 | | ||
| Intelligence 65 to 105 | | | Intelligence 65 to 105 | |
Revision as of 13:44, 16 December 2009
The Quess Race
Rarity: Unusual Plural: Quessae Anatomy: Anthropoid Sexes: Male, Female Harm Skills: Anatomy 31% Empathy 20% Intimidation 20% Politics 12% Law 8% Torture 8%
The quessae, or sea danaan, are the ocean-dwelling cousins of the danaan and drow. Like the urlnu, they have grown more hardy from the rigors of the deep, and of course they have functioning gills. However, the race has lost a bit of the magical aptitude of its cousins, though they are by no means incompetent. Quessae lifespans are similar to those of drow, and their skin is usually a shade of blue, though white and violet are not unheard of. They have a degree of nightvision capability, though not as much as the urlnu, for the quess inhabit shallow, coastal waters (and sometimes even lakes and great rivers), not the inky deeps of the fishpeople. They retain closer ties with their surface-dwelling cousings than the drow have, and still speak a dialect of Sperethiel easily comprehensible by landborn speakers of the tongue; they share also the fey vulnerability to iron.
/------------------------------ The Quess Race ------------------------------\ | Attributes Strength 20 to 75 | | Intelligence 65 to 105 | | Constitution 30 to 90 | | Dexterity 70 to 100 | | Willpower 60 to 100 | | Charisma 50 to 100 | | Perception 60 to 100 | | Size 60 to 80 | | Typical Sexes Male | | Female | | Languages Native Sperethiel | | Specialty Access Magick Resistance and available: degree IV, | | Necromancy Resistance required: degree I | | Cold Tolerance and available: degree III, | | Swimming bonus: degree I | | Resistances Temporal near-total resistance | | Traits Night Vision 1 | | Respiration Aqualung | | Sentience Anthropic | | Cultures and Homelands Atalantian Wildling the Atalantic Ocean | | Freeholder Freehold | | Losthavener Losthaven | | Lowlander Halfmoon Bay | | Sanctuary | | Teleri Et'zlaerhi | | Physical Characteristics Anatomy Anthropoid | | Natural Weaponry Ordinary | | Other Aquatic | \----------------------------------------------------------------------------/