Hellhound (Empathic Bond)
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*[[Call (Empathic Bonds)|Call Familiar]] | *[[Call (Empathic Bonds)|Call Familiar]] | ||
*[[Send (Empathic Bonds)|Send Familar]] | *[[Send (Empathic Bonds)|Send Familar]] | ||
- | |||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
+ | |||
+ | At "fairly healthy" bond strength: | ||
+ | *[[Surge (Empathic Bonds)|Surge]] | ||
===Traits=== | ===Traits=== |
Revision as of 17:10, 5 February 2010
Contents |
Bonding Requirements
The Hellhound has not shown any difficulty in being bonded.
Known Abilities
The hellhound is a very aggressive and dangerous predator that can be found in Mordo. It is physically tough, and has a powerful bite attack as well as a fire breath attack. With some development of its Unholy Taint skill, the breath weapon becomes "hellfire", or a mixture of fire and unholy damage. It does not fly and breathes air, although it does have some degree of night vision.
Attribute Modifications
Specialties
Specialty access and bonus specialties increase with bond strength.
- Tactics
- Tenacity
- Tracking
- Unholy fortitude
- Unholy Taint
- Desert fieldcraft
- Fire affinity
- Killer instinct
- Metacreativity (requires access)
- Recuperation
- Stamina
- Subordination
- Biofeedback
- Eructation
- Plains fieldcraft
Charms
Hellhounds are frightfully intimidating creatures and can bully their kin into following their consort. Initially the hellhound grants the following charms:
Shortly after:
At "fairly healthy" bond strength: