Tintin++ (Stairs)

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=Download= =Download=
-* You can [http://tintin.sourceforge.net/download/ download] the [http://tintin.sourceforge.net/ tintin++] mud client here.+* The [http://tintin.sourceforge.net/ tintin++] mud client (and source) may be [http://tintin.sourceforge.net/download/ downloaded] freely.
-* My Lost Souls v3 tintin++ sets will become available here. They are based on [http://tintin.sourceforge.net/news.php 2.00.1] because of the new #path features.+* My Lost Souls v3 tintin++ set will become available here. (Currently in alpha.)
-** I found a bug in 2.00.1, you'll need to edit mapper.c line 1354 from tintin_printf to tintin_printf2.+** My LS tt is based on [http://tintin.sourceforge.net/news.php 2.00.1b+] because of the new #path features.
-** This has been reported to the author, so hopefully will be fixed soon. Again, my filesets require 2.0.0.1+ [with this patch].+** I found a bug in 2.00.1 (and earlier versions) with #map read:
 +*** Change mapper.c line 1354 from tintin_printf to tintin_printf2 and recompile, or
 +*** Download the beta code, or
 +*** Wait for 2.00.2
=Features= =Features=

Revision as of 18:32, 27 April 2010

Screenshot of LS tintin++
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Screenshot of LS tintin++
Another tintin++ screenshot, in ascii map mode
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Another tintin++ screenshot, in ascii map mode
LS tintin++ in windowed map mode
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LS tintin++ in windowed map mode

Download

  • The tintin++ mud client (and source) may be downloaded freely.
  • My Lost Souls v3 tintin++ set will become available here. (Currently in alpha.)
    • My LS tt is based on 2.00.1b+ because of the new #path features.
    • I found a bug in 2.00.1 (and earlier versions) with #map read:
      • Change mapper.c line 1354 from tintin_printf to tintin_printf2 and recompile, or
      • Download the beta code, or
      • Wait for 2.00.2

Features

Why tintin++?

  • Automapping: Navigate the world visually, auto-travel to landmarks, and use my pre-made maps.
  • Runs on all platforms: OS X, Linux and Windows.
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