Aura (Empathic Bonds)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 21:27, 16 July 2010 (edit)
Ralnos (Talk | contribs)

← Previous diff
Current revision (08:06, 3 August 2011) (edit)
Adogah (Talk | contribs)
(fixed the formatting so it was slightly easier to read)
 
Line 1: Line 1:
[OOC Twilight] all familiars have auras [OOC Twilight] all familiars have auras
- 
[OOC Twilight] they look like this [OOC Twilight] they look like this
- 
[OOC Twilight] #include <Empathic_Bonds.h> [OOC Twilight] #include <Empathic_Bonds.h>
- 
[OOC Twilight] #include <item.h> [OOC Twilight] #include <item.h>
- 
[OOC Twilight] _ [OOC Twilight] _
- 
[OOC Twilight] inherit Empathic_Bonds_Armour("Familiar_Aura"); [OOC Twilight] inherit Empathic_Bonds_Armour("Familiar_Aura");
- 
[OOC Twilight] _ [OOC Twilight] _
- 
[OOC Twilight] void configure() { [OOC Twilight] void configure() {
- 
[OOC Twilight] ::configure(); [OOC Twilight] ::configure();
- 
[OOC Twilight] alter_identity(Identity_Special_Names, ({ "HUNTER_AURA" }), True); [OOC Twilight] alter_identity(Identity_Special_Names, ({ "HUNTER_AURA" }), True);
- 
[OOC Twilight] familiar_aura_set_description( [OOC Twilight] familiar_aura_set_description(
- + [OOC Twilight] "a diverse array of abilities appropriate to hunters and predators, such as enhanced speed and combat capacities "
- [OOC Twilight] "a diverse array of abilities appropriate to hunters+
- and predators, such as enhanced speed and combat capacities "+
- +
[OOC Twilight] "and more damaging natural weaponry (e.g. claws, teeth)" [OOC Twilight] "and more damaging natural weaponry (e.g. claws, teeth)"
- 
[OOC Twilight] ); [OOC Twilight] );
- 
[OOC Twilight] familiar_aura_set_skills(([ [OOC Twilight] familiar_aura_set_skills(([
- + [OOC Twilight] Skill_Subordination : Empathic_Bonds_Familiar_Skill_Subordination,
- [OOC Twilight] Skill_Subordination :+ [OOC Twilight] Skill_Killer_Instinct : Empathic_Bonds_Familiar_Skill_Extreme,
- Empathic_Bonds_Familiar_Skill_Subordination,+ [OOC Twilight] Skill_Unarmed_Combat : Empathic_Bonds_Familiar_Skill_Extreme,
- + [OOC Twilight] Skill_Elude_Pursuit : Empathic_Bonds_Familiar_Skill_High,
- [OOC Twilight] Skill_Killer_Instinct :+ [OOC Twilight] Skill_Eructation : Empathic_Bonds_Familiar_Skill_High,
- Empathic_Bonds_Familiar_Skill_Extreme,+ [OOC Twilight] Skill_Gaze_Weapon : Empathic_Bonds_Familiar_Skill_High,
- + [OOC Twilight] Skill_Combat_Reflexes : Empathic_Bonds_Familiar_Skill_High,
- [OOC Twilight] Skill_Unarmed_Combat :+ [OOC Twilight] Skill_Tactics : Empathic_Bonds_Familiar_Skill_High,
- Empathic_Bonds_Familiar_Skill_Extreme,+ [OOC Twilight] Skill_Precision_Strike : Empathic_Bonds_Familiar_Skill_High,
- + [OOC Twilight] Skill_Flight : Empathic_Bonds_Familiar_Skill_Medium,
- [OOC Twilight] Skill_Elude_Pursuit :+ [OOC Twilight] Skill_Running : Empathic_Bonds_Familiar_Skill_Medium,
- Empathic_Bonds_Familiar_Skill_High,+ [OOC Twilight] Skill_Stealth : Empathic_Bonds_Familiar_Skill_Medium,
- + [OOC Twilight] Skill_Intimidation : Empathic_Bonds_Familiar_Skill_Medium,
- [OOC Twilight] Skill_Eructation :+ [OOC Twilight] Skill_Steadiness : Empathic_Bonds_Familiar_Skill_Medium,
- Empathic_Bonds_Familiar_Skill_High,+ [OOC Twilight] Skill_Resilience : Empathic_Bonds_Familiar_Skill_Medium,
- + [OOC Twilight] Skill_Stamina : Empathic_Bonds_Familiar_Skill_Medium,
- [OOC Twilight] Skill_Gaze_Weapon :+ [OOC Twilight] Skill_Recuperation : Empathic_Bonds_Familiar_Skill_Medium,
- Empathic_Bonds_Familiar_Skill_High,+ [OOC Twilight] Skill_Robustness : Empathic_Bonds_Familiar_Skill_Medium,
- + [OOC Twilight] Skill_Aging_Retardation : Empathic_Bonds_Familiar_Skill_Medium,
- [OOC Twilight] Skill_Combat_Reflexes :+ [OOC Twilight] Skill_Swimming : Empathic_Bonds_Familiar_Skill_Low,
- Empathic_Bonds_Familiar_Skill_High,+ [OOC Twilight] Skill_Hardiness : Empathic_Bonds_Familiar_Skill_Low,
- + [OOC Twilight] Skill_Quickness : Empathic_Bonds_Familiar_Skill_Low,
- [OOC Twilight] Skill_Tactics :+ [OOC Twilight] Skill_Heat_Tolerance : Empathic_Bonds_Familiar_Skill_Low,
- Empathic_Bonds_Familiar_Skill_High,+ [OOC Twilight] Skill_Cold_Tolerance : Empathic_Bonds_Familiar_Skill_Low,
- +
- [OOC Twilight] Skill_Precision_Strike :+
- Empathic_Bonds_Familiar_Skill_High,+
- +
- [OOC Twilight] Skill_Flight :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Running :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Stealth :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Intimidation :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Steadiness :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Resilience :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Stamina :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Recuperation :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Robustness :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Aging_Retardation :+
- Empathic_Bonds_Familiar_Skill_Medium,+
- +
- [OOC Twilight] Skill_Swimming :+
- Empathic_Bonds_Familiar_Skill_Low,+
- +
- [OOC Twilight] Skill_Hardiness :+
- Empathic_Bonds_Familiar_Skill_Low,+
- +
- [OOC Twilight] Skill_Quickness :+
- Empathic_Bonds_Familiar_Skill_Low,+
- +
- [OOC Twilight] Skill_Heat_Tolerance :+
- Empathic_Bonds_Familiar_Skill_Low,+
- +
- [OOC Twilight] Skill_Cold_Tolerance :+
- Empathic_Bonds_Familiar_Skill_Low,+
- +
[OOC Twilight] ])); [OOC Twilight] ]));
- 
[OOC Twilight] familiar_aura_set_attributes(([ [OOC Twilight] familiar_aura_set_attributes(([
- + [OOC Twilight] Attribute_Strength : Empathic_Bonds_Familiar_Attribute_Medium,
- [OOC Twilight] Attribute_Strength :+ [OOC Twilight] Attribute_Dexterity : Empathic_Bonds_Familiar_Attribute_Medium,
- Empathic_Bonds_Familiar_Attribute_Medium,+ [OOC Twilight] Attribute_Constitution : Empathic_Bonds_Familiar_Attribute_Medium,
- + [OOC Twilight] Attribute_Perception : Empathic_Bonds_Familiar_Attribute_Medium,
- [OOC Twilight] Attribute_Dexterity :+
- Empathic_Bonds_Familiar_Attribute_Medium,+
- +
- [OOC Twilight] Attribute_Constitution :+
- Empathic_Bonds_Familiar_Attribute_Medium,+
- +
- [OOC Twilight] Attribute_Perception :+
- Empathic_Bonds_Familiar_Attribute_Medium,+
- +
[OOC Twilight] ])); [OOC Twilight] ]));
- 
[OOC Twilight] familiar_aura_set_damage_range(({ 1, 10 })); [OOC Twilight] familiar_aura_set_damage_range(({ 1, 10 }));
- 
[OOC Twilight] familiar_aura_set_absorption_range(({ 5, 20 })); [OOC Twilight] familiar_aura_set_absorption_range(({ 5, 20 }));
- 
[OOC Twilight] } [OOC Twilight] }
- + [OOC Twilight] the aura boosts all those things from 0 to whatever that macro value is, depending on the bond type/strength
- [OOC Twilight] the aura boosts all those things from 0 to whatever that macro+
- value is, depending on the bond type/strength+

Current revision

 [OOC Twilight] all familiars have auras
 [OOC Twilight] they look like this
 [OOC Twilight] #include <Empathic_Bonds.h>
 [OOC Twilight] #include <item.h>
 [OOC Twilight] _
 [OOC Twilight] inherit Empathic_Bonds_Armour("Familiar_Aura");
 [OOC Twilight] _
 [OOC Twilight] void configure() {
 [OOC Twilight]  ::configure();
 [OOC Twilight]  alter_identity(Identity_Special_Names, ({ "HUNTER_AURA" }), True);
 [OOC Twilight]  familiar_aura_set_description(
 [OOC Twilight]          "a diverse array of abilities appropriate to hunters and predators, such as enhanced speed and combat capacities "
 [OOC Twilight]          "and more damaging natural weaponry (e.g. claws, teeth)"
 [OOC Twilight]  );
 [OOC Twilight]  familiar_aura_set_skills(([
 [OOC Twilight]          Skill_Subordination             :   Empathic_Bonds_Familiar_Skill_Subordination,
 [OOC Twilight]          Skill_Killer_Instinct           :   Empathic_Bonds_Familiar_Skill_Extreme,
 [OOC Twilight]          Skill_Unarmed_Combat            :   Empathic_Bonds_Familiar_Skill_Extreme,
 [OOC Twilight]          Skill_Elude_Pursuit             :   Empathic_Bonds_Familiar_Skill_High,
 [OOC Twilight]          Skill_Eructation                :   Empathic_Bonds_Familiar_Skill_High,
 [OOC Twilight]          Skill_Gaze_Weapon               :   Empathic_Bonds_Familiar_Skill_High,
 [OOC Twilight]          Skill_Combat_Reflexes           :   Empathic_Bonds_Familiar_Skill_High,
 [OOC Twilight]          Skill_Tactics                   :   Empathic_Bonds_Familiar_Skill_High,
 [OOC Twilight]          Skill_Precision_Strike          :   Empathic_Bonds_Familiar_Skill_High,
 [OOC Twilight]          Skill_Flight                    :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Running                   :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Stealth                   :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Intimidation              :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Steadiness                :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Resilience                :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Stamina                   :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Recuperation              :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Robustness                :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Aging_Retardation         :   Empathic_Bonds_Familiar_Skill_Medium,
 [OOC Twilight]          Skill_Swimming                  :   Empathic_Bonds_Familiar_Skill_Low,
 [OOC Twilight]          Skill_Hardiness                 :   Empathic_Bonds_Familiar_Skill_Low,
 [OOC Twilight]          Skill_Quickness                 :   Empathic_Bonds_Familiar_Skill_Low,
 [OOC Twilight]          Skill_Heat_Tolerance            :   Empathic_Bonds_Familiar_Skill_Low,
 [OOC Twilight]          Skill_Cold_Tolerance            :   Empathic_Bonds_Familiar_Skill_Low,
 [OOC Twilight]  ]));
 [OOC Twilight]  familiar_aura_set_attributes(([
 [OOC Twilight]          Attribute_Strength              :   Empathic_Bonds_Familiar_Attribute_Medium,
 [OOC Twilight]          Attribute_Dexterity             :   Empathic_Bonds_Familiar_Attribute_Medium,
 [OOC Twilight]          Attribute_Constitution          :   Empathic_Bonds_Familiar_Attribute_Medium,
 [OOC Twilight]          Attribute_Perception            :   Empathic_Bonds_Familiar_Attribute_Medium,
 [OOC Twilight]  ]));
 [OOC Twilight]  familiar_aura_set_damage_range(({ 1, 10 }));
 [OOC Twilight]  familiar_aura_set_absorption_range(({ 5, 20 }));
 [OOC Twilight] }
 [OOC Twilight] the aura boosts all those things from 0 to whatever that macro value is, depending on the bond type/strength
Personal tools