Dysamak
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| three parts [[enchantment]], three parts [[power focusing]], | three parts [[enchantment]], three parts [[power focusing]], | ||
| two parts [[entropy affinity]], two parts [[power generation]], | two parts [[entropy affinity]], two parts [[power generation]], | ||
| - | and one part [[power direction]] | + | and one part [[power direction]] |
| [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]], | [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]], | ||
| [[thanaturgy]] and [[stealth]] degree I access | [[thanaturgy]] and [[stealth]] degree I access | ||
| Line 15: | Line 15: | ||
| 100% of [[rune lore]] skill, | 100% of [[rune lore]] skill, | ||
| 40% of [[thanaturgy]] skill, | 40% of [[thanaturgy]] skill, | ||
| - | and 20% of legend lore skill | + | and 20% of legend lore skill |
| [ Requirements to Use : ] have at least 100 points among | [ Requirements to Use : ] have at least 100 points among | ||
| 100% of [[thanaturgy]] skill, | 100% of [[thanaturgy]] skill, | ||
| - | and 50% of [[entropy affinity]] skill | + | and 50% of [[entropy affinity]] skill |
| Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. | Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. | ||
Revision as of 12:31, 8 August 2016
[ = Dysamak = ] \ / [ Type : ] enhancement _| [ Description : ] evasion / | [ Significance : ] moderate |_/ [ Activation Spirit Cost : ] none | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds / \ [ Control Skills : ] five parts thanaturgy, four parts power tuning, three parts enchantment, three parts power focusing, two parts entropy affinity, two parts power generation, and one part power direction [ Specialty Access : ] dodge, elude pursuit, enchantment, escape, thanaturgy and stealth degree I access [ Requirements to Know : ] have at least 100 points among 100% of rune lore skill, 40% of thanaturgy skill, and 20% of legend lore skill [ Requirements to Use : ] have at least 100 points among 100% of thanaturgy skill, and 50% of entropy affinity skill
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.
