The Stalkers of the Gate

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(updating stalker portal commands from set to link)
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\=\ \=\ \=\ \=\
\=\ Stalkers of the Gate can set their present location as a destination \=\ \=\ Stalkers of the Gate can set their present location as a destination \=\
- \=\for one of their portals via the command 'set portal here', and they may \=\+ \=\for one of their portals via the command 'link portal here', and they may \=\
- \=\remove a portal destination with 'unset portal #', where # is the portal \=\+ \=\remove a portal destination with 'unlink portal #', where # is the portal \=\
\=\number they wish to remove. They may also list their current portal \=\ \=\number they wish to remove. They may also list their current portal \=\
\=\destinations using the command 'portals'. \=\ \=\destinations using the command 'portals'. \=\

Revision as of 16:57, 10 January 2008

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\=\                         Stalkers of the Gate                        \=\
\=\                                 News                                \=\
\=\                                                                     \=\
\=\    If, for some reason, you wish to leave the Stalkers of the Gate, \=\
\=\ you need only say that you wish to do so, while in the presence of  \=\
\=\ Kalyxes.  Rumors say that Kalyxes's death produces the same effect. \=\
\=\                                                                     \=\
\=\    Stalkers now require skill in spatiomancy in order to create     \=\
\=\ portals to the desired destination every time.  Kalyxes now teaches \=\
\=\ spatiomancy.                                                        \=\
\=\                                                                     \=\
\=\    Some revisions have been made to the association; you can now    \=\
\=\ only create portals to and from planes bordering on the Umbra,      \=\
\=\ which at this time means only within the Prime plane.  You also     \=\
\=\ have a new command, 'determine plane', which will show you what     \=\
\=\ plane you are on at any time.                                       \=\
\=\                                                                     \=\
\=\                                                --Chaos (2000/05/25) \=\
\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\
\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\
\=\                                                                              \=\
\=\    The Stalkers of the Gate are the elite, reserve force of the Shadow       \=\
\=\Lord Kalyxes, the creator and owner of Shadow Tower.  In days gone by         \=\
\=\the Stalkers of the Gate would go out in the land and kill or capture         \=\
\=\creatures which upset the balance Kalyxes was trying so hard to obtain.       \=\ 
\=\Now with his prison he is more or less content with the balance of the        \=\
\=\world, and has put the Stalkers of the Gate on reserve.                       \=\ 
\=\                                                                              \=\
\=\    The Stalkers of the Gate see movement as paramount, and Kalyxes           \=\
\=\found that creating portals to preset locations was the best way to           \=\
\=\accomplish rapid movement.                                                    \=\
\=\                                                                              \=\
\=\    Members recieve their powers from the marble amulet which                 \=\
\=\Kalyxes gives them upon entering the Stalkers of the Gate.  This amulet       \=\
\=\cannot be removed, ensuring loyalty to Kalyxes, the Shadow Lord.  Another     \=\
\=\worthwhile note is that members may only have a difference of one item in     \=\
\=\terms of holy vs. unholy items they are carrying.  For example, if a Stalker  \=\
\=\is carrying two holy items, and no unholy items, the amulet will begin to     \=\
\=\melt into them, until they have balanced themselves either by getting an      \=\
\=\unholy item, or by dropping one of their holy items.                          \=\
\=\                                                                              \=\
\=\    Stalkers of the Gate can set their present location as a destination      \=\
\=\for one of their portals via the command 'link portal here', and they may      \=\
\=\remove a portal destination with 'unlink portal #', where # is the portal      \=\
\=\number they wish to remove.  They may also list their current portal          \=\
\=\destinations using the command 'portals'.                                     \=\
\=\                                                                              \=\
\=\    Stalkers create portals through the command 'conjure portal to #',        \=\
\=\where # is the portal number destination they would like to create the        \=\
\=\portal to.  Once the portal has been created, it will last for only a         \=\
\=\short time; usually less than a minute.  Portals may be entered, or looked    \=\
\=\through, to see where they lead.  A stalker may also 'conjure random portal', \=\
\=\to create a portal to a random location.                                      \=\
\=\                                                                              \=\
\=\    Creating a portal is not without cost, however, as it requires an         \=\
\=\expenditure of both spiritual and physical energy on the part of the Stalker. \=\
\=\The exertion necessary is greatly reduced if the Stalker is conjuring a portal\=\
\=\to or from the Umbra, and even moreso if conjuring a portal from one location \=\
\=\to another within it.                                                         \=\
\=\                                                                              \=\  
\=\    The amulet's magicks also empower a Stalker to easily determine what      \=\
\=\plane of existence he is on at any time through the command 'determine plane'.\=\
\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\\=\
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