Talk:Weapon Sizes

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Revision as of 12:13, 21 December 2016 (edit)
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Current revision (12:39, 21 December 2016) (edit)
Fungor (Talk | contribs)

 
Line 1: Line 1:
-[OOC Elronuan] "[ Result : ] [array] size 21:"+ [OOC Elronuan] "[ Result : ] [array] size 21:"
[OOC Elronuan] " [object] /def/weapon_type/m/mantlet" [OOC Elronuan] " [object] /def/weapon_type/m/mantlet"
[OOC Elronuan] " [object] /def/weapon_type/l/log" [OOC Elronuan] " [object] /def/weapon_type/l/log"
Line 22: Line 22:
[OOC Elronuan] " [object] /def/weapon_type/g/giant_hammer" [OOC Elronuan] " [object] /def/weapon_type/g/giant_hammer"
-[OOC Elronuan] " set_weapon_type_shape((["+some geometry code that looks zany and is presumably used to determine size.
 + [OOC Elronuan] " set_weapon_type_shape((["
[OOC Elronuan] " Shape_Type : Geometry_Long_Right_Pyramid," [OOC Elronuan] " Shape_Type : Geometry_Long_Right_Pyramid,"
[OOC Elronuan] " Shape_Width : ({ 0.300, 0.030 })," [OOC Elronuan] " Shape_Width : ({ 0.300, 0.030 }),"
Line 28: Line 29:
[OOC Elronuan] " ]));" [OOC Elronuan] " ]));"
- + [OOC Elronuan] " set_geometry_values((["
- +
-[OOC Elronuan] " set_geometry_values((["+
[OOC Elronuan] " Geometry_Value_Volume : (: $1 * $1 * $2 / 3 :)," [OOC Elronuan] " Geometry_Value_Volume : (: $1 * $1 * $2 / 3 :),"
[OOC Elronuan] " Geometry_Value_Surface_Area : (: $1 * sqrt($2 * $2 + $1 * $1 / 4) * 2 + $1 * $1" [OOC Elronuan] " Geometry_Value_Surface_Area : (: $1 * sqrt($2 * $2 + $1 * $1 / 4) * 2 + $1 * $1"
Line 41: Line 40:
[OOC Elronuan] " ." [OOC Elronuan] " ."
[OOC Benerius] "oh god, geometry code" [OOC Benerius] "oh god, geometry code"
 +
 +From this crap we can infer that weapon types have a size value which is probably determined by their shape.
 +
 +What's important is that puts weapon types into the categories described in the chart.
 +
 +In other words, a hyperiam shortsword from tlaxcala can be main-handed by the same character as a wayfarer hyperium shortsword, or an iron shortsword from Grebor, or a wooden one from the Wailing Siren.
 +
 +That's a start. Also. [[List:Weapons_by_Skill|this is obviously important]] or the link at the top at least.
 +
 +Many specific items will likely have custom definitions, or shapes, or whatever. But from this basis we should be able to determine racial bulk:size ratio, and breakpoints for weapon types.
 +
 +You know. As if anyone cares.

Current revision

   [OOC Elronuan] "[ Result    : ] [array] size 21:"
   [OOC Elronuan] "  [object] /def/weapon_type/m/mantlet"
   [OOC Elronuan] "  [object] /def/weapon_type/l/log"
   [OOC Elronuan] "  [object] /def/weapon_type/c/catapult"
   [OOC Elronuan] "  [object] /def/weapon_type/s/spiked_giant_club"
   [OOC Elronuan] "  [object] /def/weapon_type/s/spiked_mantlet"
   [OOC Elronuan] "  [object] /def/weapon_type/s/spiked_giant_flail"
   [OOC Elronuan] "  [object] /def/weapon_type/t/trebuchet"
   [OOC Elronuan] "  [object] /def/weapon_type/r/razor_mantlet"
   [OOC Elronuan] "  [object] /def/weapon_type/b/ballista"
   [OOC Elronuan] "  [object] /def/weapon_type/b/boulder"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_axe"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_scythe"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_club"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_flail"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_spear"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_staff"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_scourge"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_whip"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_sword"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_mace"
   [OOC Elronuan] "  [object] /def/weapon_type/g/giant_hammer"

some geometry code that looks zany and is presumably used to determine size.

   [OOC Elronuan] "    set_weapon_type_shape((["
   [OOC Elronuan] "        Shape_Type                      : Geometry_Long_Right_Pyramid,"
   [OOC Elronuan] "        Shape_Width                     : ({ 0.300, 0.030 }),"
   [OOC Elronuan] "        Shape_Length                    : ({ 1.500, 3.000 }),"
   [OOC Elronuan] "    ]));"
   [OOC Elronuan] "    set_geometry_values((["
   [OOC Elronuan] "        Geometry_Value_Volume                   : (: $1 * $1 * $2 / 3 :),"
   [OOC Elronuan] "        Geometry_Value_Surface_Area             : (: $1 * sqrt($2 * $2 + $1 * $1 / 4) * 2 + $1 * $1"
   [OOC Elronuan] "    :),"
   [OOC Elronuan] "      set_geometry_descriptive_name_rule((:"
   [OOC Elronuan] "        if($2 > $1 * 4)"
   [OOC Elronuan] "            return "spike";"
   [OOC Elronuan] "        return "pyramid";"
   [OOC Elronuan] "    :));"
   [OOC Elronuan] " ."
   [OOC Benerius] "oh god, geometry code"

From this crap we can infer that weapon types have a size value which is probably determined by their shape.

What's important is that puts weapon types into the categories described in the chart.

In other words, a hyperiam shortsword from tlaxcala can be main-handed by the same character as a wayfarer hyperium shortsword, or an iron shortsword from Grebor, or a wooden one from the Wailing Siren.

That's a start. Also. this is obviously important or the link at the top at least.

Many specific items will likely have custom definitions, or shapes, or whatever. But from this basis we should be able to determine racial bulk:size ratio, and breakpoints for weapon types.

You know. As if anyone cares.

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