Feint
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Typical Activity Cost: 30 | Typical Activity Cost: 30 | ||
- | This maneuver performs a combat feint against one's current opponent, granting a significant increase in combat advantage. The greater one's current combat advantage, the less effective this maneuver generally becomes. If one is currently at a disadvantage, this maneuver can be especially effective. One's skills in awareness, manipulation, intimidation, and tactics are particularly important in determining the effectiveness of this maneuver, with tactics being the primary limiting factor. | + | This maneuver performs a combat feint against one's current opponent, granting a significant increase in combat |
- | + | advantage. The greater one's current combat advantage, the less effective this maneuver generally becomes. If | |
+ | one is currently at a disadvantage, this maneuver can be especially effective. One's skills in awareness, | ||
+ | manipulation, intimidation, and tactics are particularly important in determining the effectiveness of this | ||
+ | maneuver, with tactics being the primary limiting factor. | ||
=Rating= | =Rating= |
Revision as of 00:58, 7 June 2017
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Perform Feint
Hantaka Combat Maneuver Usage: perform feint [at <target>] Requirement to Use: be a Hantaka Typical Activity Cost: 30
This maneuver performs a combat feint against one's current opponent, granting a significant increase in combat advantage. The greater one's current combat advantage, the less effective this maneuver generally becomes. If one is currently at a disadvantage, this maneuver can be especially effective. One's skills in awareness, manipulation, intimidation, and tactics are particularly important in determining the effectiveness of this maneuver, with tactics being the primary limiting factor.
Rating
Attributes
Skills
Base
Effects
- If successful, will grant the user combat advantage (ie: reflects transient benefits or impediments of positioning, preparation, and other tactical concerns).